Also known as THE WILL TO WIN.
The other day, I was watching the visiting announcing crew call a Kansas City Royals game, when Jeff Francoeur came to the plate. Before it even began, I knew what was coming. The announcers started to praise Francoeur. You know, it was all the usual stuff—great leader, plays terrific defense, bat coming around, wonderful guy. And, suddenly, a question came to mind.
What player in baseball do you think has the most ANT—Announcer Nonsense Talk—spoken about them? ...Read More...
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1 2 3 4 >Sure, we lose money on each copy we ship of these games, but we make it up in volume!
A previous article said that the company was going through $50 million a year at the time it ran out of money. I don't think that's out of line with a studio wanting to put out a AAA MMORPG that they thought would be ready in a year. The problem was the project was started without enough funding to complete it.
Well, games like Evony or Happy Farm are also MMO's. People use the term AAA MMO to mean a game that you pay a subscription fee to and that is not launched from a browser. This is to differentiate between games that are targeted towards a "gamer" market vs. the mass market.
If it were a year away, I don't think there would be much in the way of financing problems. I would think it was a couple years away and hadn't really gone into higher volume testing as of yet.
A $75 million loan to create only 450 jobs in 2.5 years... doesn't seem like a lot of jobs to me for that money.
But a grown man's obsession with video games is perhaps more curious.
He claimed that Green Monster Games was _not_ named after Fenway. Tee. Hee.
At various points, he's claimed to have invested significant amounts of his own money - he's stated $30 million on a couple occasions.
In this case, he'd have been better off with less.
Gotta agree.
Schilling already won the lottery by making his millions playing baseball. He can do thousands of things that no one else gets to do anyway. Blowing a serious chunk of change on some pipe dream was foolhardy. Why did he need enough money to do that?
Also, why does this leave-taking sound like something Charles Van Doren would do? Maybe Schilling can live out his days teaching at some community college in shame and disgrace. And without tenure! Ha!
It's shorthand for a game with a large budget compared to similar titles, usually backed by a major publisher and lots of marketing dollars with a very high standard for graphical and audio fidelity, and which are expected to be big sellers and generate a large ROI; E.g. Call of Duty, Battlefield 3, Star Wars: The Old Republic. In contrast to games with smaller development and marketing budgets or Indie games.
A non-video game comparison would be calling Transformers a "AAA Movie" in comparison to, say, Eternal Sunshine of the Spotless Mind.
Yeah, it's essentially a 'blockbuster' type of tag. Non-AAA games can out-sell AAA games, but usually don't, and when they do it's often because of an imaginative gimmick or word of mouth rather than via advertising. (E.g. 'Minecraft' has sold 2m+ on Xbox alone, but isn't an "AAA game").
It is possible to make money from a subscription-based non-AAA Massively Multiplayer game, though. Eve Online is probably the best example; there are others. The other part of the distinction might be that AAA games 'launch big', whereas non-AAA games tend to have a lot more freedom to build in increments, usually by offering one or two compelling mechanics or concepts, and then bolting on the rest afterwards. 38Studios might have been better off shooting for an Eve-like experience; smaller numbers of subscribers, but fiercely loyal to the game 'world', and then you build on that over a period of years.
I tend to rattle on about Eve in these threads just because it's one of the few I've actually played, and because I find the core concept so compelling, but it's not like it's that hard to build a successful non-AAA MMO if you have the money and the idea. It feels to me like 38Studios didn't really have an idea, they had a fantasy license, and decided that plus some carefully chosen existing mechanics was enough.
Not really.
Not really. Given the amount of money floating around, an extra 3-4 million a year is literally a drop in the bucket. Even over a 20 year career, that's only 60-80 million, and an athlete holding out/going for the big contract is simultaneously hurting his ability to make money via advertisements and connections made off of his reputation (and an athlete will spend more of his life earning money from endorsements and opportunities then from free agent contracts.)
For Schilling in particular, the amount of money he made from free agent contracts in his career would have had little to do with the success or failure of his company; when it came to getting investors, arguably the most valuable asset Schilling had was a bloody sock.
There are thousands of hard working adjuncts working at community colleges and four year colleges in this country. I don't think they have anything to be ashamed of.
"I'm a teacher here. No, wait, that's even worse than the truth. I'm a student here."
I'm not so sure that's true, unless you're referring to FTP MMOs, like World of Tanks, LOTR Online, etc. Even the upcoming Guild Wars 2, which has tremendous buzz and grassroots support, won't have a monthly fee. I think at this point, EVE Online is the only non-AAA MMO that's successful getting a monthly subscription fee out of its players, and EVE is a crazy outlier in virtually every way. Brilliant game though, and one I have very fond memories of.
+1 for the Community reference. You should all be watching.
I guess I'm making an inherent mental divide between the 'casual' FTP MMOs, like the Mafia Wars of this world, and the 'core' FTP MMOs, which seem to largely be games that once were subscription-based, and are finding that FTP is a more workable strategy. LOTR, Star Trek, and the like would fit into the latter category, but because they require dedicated gaming equipment - you can't play them in a browser; you need a video-card - I think they're targeted at a very different audience, and the outlay to get started is much higher. In the middle, I suppose, are games like Battlefield Heroes. Tried it once; lag killed it for me.
So I guess I see 3 tiers of MMOs - AAA, which is basically World of Warcraft and games that wish they were World of Warcraft; niche MMOs, which are sub-AAA MMOs that are nevertheless targeted at 'gamers', and which you'd need to download, install, patch, and run on a gaming-capable box, and 'casual' MMOs, which basically need a browser, an Internet connection, and patience.
Blizzard had over a decade of experience as a development house and as a brand before making WoW; I think 38Studio should have been firmly targeting the second tier. While many of the second tier started out as hopeful challengers to WoW, I don't see any new game ever arriving with that kind of impact again. WoW's fanbase took years to build. So far SW:Galaxies, LOTR, Warhammer, and others have taken shots at WoW and failed/retreated to FTP; games like Planetside and World of Tanks seem to be healthier goals for a start-up.
Now, now. I have it on good authority from this site that immersion in the silly things is essential to understanding the zeitgeist.
Or something.
Most studies have the average age of a video gamer currently as being in the 30s somewhere. The ESA study has the average age as 37, with 29% older than 50.
Video games being for kids was simply a temporary demographic curiosity, stemming from how video games were originally marketed in the 70s and the original players not having aged yet. Now, it's no stranger than being obsessed with TV, which can happen at any age.
"Strange" -- maybe not. "Not indicative of making good choices of things to be obsessed with" -- maybe so. (I harbor all sorts of obsessions myself, but I don't think I'm so insecure about them that I have to pretend that they're somehow essential to being in touch with the deeper meaning of life in the world around me.)
Yeah, I absolutely agree with this. Blizzard's brand and and the market position at the time WoW came out put them in a unique situation, and all those companies that thought they could replicate that success by creating a slightly different version of online Swords & Wizard Hats were pretty much doomed to failure.
I haven't really paid much attention to World of Tanks financials, but I like what they did there. They chose a niche that wasn't filled (historical tanks from different eras fighting each other!), filled it competently with a stable game, and didn't succumb to design drift or overly grandiose ambitions.
And yet you could probably describe in detail the difference in Superman's representation across the ages. Why are your choices more valid?
Basically WoW is like the big three TV studios in 1970. They've been bleeding subscribers, though. I don't think that the subscription based game model works at all anymore. WoW is only in business due to legacy customers.
-take better care of family members, such as paying off mortgages for parents and uncles and aunts, funding college for nieces and nephews and such, and setting up trust funds for your kids.
-do charitably funded things, such as start a foundation to help a favorite cause (fight cancer, help the deaf, etc.) or fund a gymnasium or other building for your high school or college alma mater. Giving back to the community, that sort of thing.
And the more money you have, the more generous you can be.
Well, I did say "obsession," which I see you've picked up on. But yes, the structural factors you point out are valid. And plenty of people have plenty of obsessions. Such as spending hours a week on BTF :-)
I don't really play video games anymore but I can see the fun in something like Tetris or Madden or Halo or whatever. When I sit down to play once in a blue moon I enjoy them. And I also like DMB. I suppose like anything, though, if you do something in more than moderation you might have a bit of a problem.
They're not. That's, y'know, sort of my point in saying that
I'm sure I could drag out some self-styled expert or other to say precisely the opposite, as was done during an OMG VIDEO GAMES ARE THE KEY TO UNDERSTANDING EVERY ASPECT OF LIFE AS WE KNOW IT IN THE 21ST CENTURY discussion a few weeks ago, but that would be sort of sad, IMHO, not to mention meaningless.
That or if he'd been paid a sane salary he wouldn't have got the stupid idea in his head that he could be a successful video game producer.
The more money someone has, the bigger the toys they have, and the greater the chance they'll get into trouble they otherwise wouldn't have. EG Tiger Woods having enough money to finance more women than Wilt Chamberlain could handle, or John Denver building a kit plane and then going up in it before coming down.
Subscription based models are dying. I would be pretty surprised for any new MMO under development to be anything but FTP, there is simply more money to be had with the latter; E.g. Planetside 2 is very much a AAA MMO and it will be FTP and there is already talk of TOR going FTP.
Are you saying REAMDE is going to seem dated eventually?
Agree with your overall point; I think 'The Secret World' (fascinating, loony-sounding game) is going to be subscription-based, or at least partly, but there's some suspicion about whether that'll last long. SW:TOR is probably the bellwether here; if Bioware can't make an AAA-scale subscription-based model work despite a $120m+ budget and one of the all-time great licenses, then what hope the rest of them?
Hey, remember when Hellgate: London was going to be the next World of Warcraft? . . . yeah.
How does being a gamer necessarily require one believe it to be some key to getting in touch with the deeper meaning of life?
MMOs aren't my cup of tea, but I'd consider myself a very hardcore 'gamer', albeit more with the niche strategy/historical sim titles and text-based sports sims. I would imagine I spend a good 10 hours a week - sometimes more - gaming.
I don't draw any deeper meaning or otherwise make more of this hobby than it is, but I will say that while I don't think regularly whuppin' the AI in OOTP makes me fit to be a GM, I have probably learned more about advanced metrics playing OOTP than I have at most sites. What's more -- I think it would probably be Civ4 more than my job that made me exceedingly proficient not just in XML, but schema architecture, etc. I've also brushed up on a fair bit of scripting logic mucking about with various Paradox titles (EU/HOI/etc) - not that it's directly portable, but the pure if/then/while/trigger logic has a lot of theoretical portability and I can think of dozens of times I've been working with developers on new projects at work, and find myself thinking in terms (to myself) of "if France fortifies X, trigger build Y, while..." I'm not saying doing such things necessarily taught me much, just I can firsthand say that it's been good practice.
That's precisely what was being alleged in the aforementioned thread. I thought it was piffle, & obviously I still do, but clearly one or more of your brethren have taken gaming on as some sort of reason for existing, or something. Which IMHO is sort of creepy.
If I could remember the navel-gazing essayist (or book author?) that said True Believer(s) cited to corroborate this ... interesting ... world-view, I'd go searching for the thread, but offhand I remember no particulars from the back-&-forth.
It's a comical overreaction to a point made by someone else (I want to say CrosbyBird, but IMBW) on an earlier thread, suggesting that since videogames are probably the definitive new form of entertainment/pastime invented by this generation, to not partake of them at all was meaning that one was missing out on something that makes the last couple of decades unique.
I think the point made was correct, though possibly overstated. I read an excellent piece a while back about how the response to the staggering volume and variety of entertainment available to us today can be one of two things:
a) "(That entire genre of entertainment) sucks!" (Hip-hop, videogaming, country music, fantasy literature, are some of the oft-cited examples). The sub-text being a defensive one; to re-assure oneself that nothing is being missed by ignoring or failing to understand an entire category of entertainment, by being overtly dismissive and proud of one's ignorance. Useful hints: "You mean adults enjoy that stuff?" "(That genre) promotes violence, promiscuity, and drug-taking!" "Oh, those silly things."
b) "I don't know much about (that category). Maybe I'll get to it one day." The sub-text being an open one; that there will never be enough time in anyone's life to do much more than sample the incredible variety of what's available, so the key is to be open to new stuff, and to be delighted when you're surprised by something you previously didn't know could impress you.
I thought I had bookmarked the article somewhere, but I can't find it. I think it was on Salon.
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