Go to end of page
Statements posted here are those of our readers and do not represent the BaseballThinkFactory. Names are provided by the poster and are not verified. We ask that posters follow our submission policy. Please report any inappropriate comments.
Sabermatical? Really? Are we to pretend this is a word?
I think he's poking fun at us.
banish Leake to long-relief
His primary skill is his overpowering fast ball, which as a starter will see a 4+ mph drop as a starter.
Mind you I think war is an utterly crap stat when it comes to evaluating relievers, but a good reliever puts up a 3 war season.
Its not perfect, but I can't see "utterly crap". What's markedly better?
Similarly - I suppose it makes sense that you wouldn't spend a lot of time looking at an "utterly crap stat" but a 3-WAR RP is better than good - 2 guys cleared that hurdle last year. Chapman, regarded as more than "good", has averaged not quite 2 WAR in his 3 full-time years.
If the organization thinks that closing is the best way to maximize Chapman's value then that's fine, but if they think he'd be better utilized as a starter and they're being swayed by his personal preference that seems like a big mistake. To some degree you want to take the players' sentiments to heart, but you can't have players dictating their own roles if it isn't in the best interest of the organization. If Joey Votto shows up in spring training and says he feels he'd be most comfortable and productive as a full-time pinch hitter, should the Reds keep that in mind when they decide whether to start him at first base?
It's a mistake generally to try to make a player do something that he doesn't want to do...
Many times you CAN'T give the player the chance to do what he wants to do. MOST of the time, you can't give the player the chance to do what he wants to do. We've got 40 infielders in our system who would like to be the Red Sox starting shortstop in 2013; 39 of them will have to be told to do something else.
But when you CAN give a player a chance to do what he wants to do, you have to do it, because the players HAVE to buy into what you're doing, or there is no chance that it is going to work.
You must be Registered and Logged In to post comments.
Login to Join (1 members)
Page rendered in 0.3439 seconds, 58 querie(s) executed