I love Dynasty League Baseball and have played it for years. I love it so much I provided a free ad for the game this season to thank Mike Cieslinski for the many years of enjoyment I’ve gotten from the game. At some point I will do an in-depth review of the game for the site to so you can get a better idea about the game’s strengths and weaknesses.
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1. Tripon posted on March 10, 2013 at 04:59 AM # hit 0 | hit 0Well, that's nitpicking, innit?
Most importantly: awesome gameplay. Working the count so you could get a hittable pitch was key. That game threw off my video game playing for years, as I had to play every inning of an entire season. I've never caught up. I have games from that Christmas that I still haven't had a chance to play. I bought MLB the Show '12 this Christmas and it seems even better. I'll get to a review sometime in '16, I promise.
Wasn't this an MLB The Show commercial?
MLB the Show 13 is AMAZING. I got it on Tuesday and it's really a big improvement on last year's game. Player models are even better, somehow. Ball physics have been further improved, after the huge jump last year they've still managed to refine them further. Hitting feels much better now since timing is more forgiving; due to this there are far more XBH than there were in the last few seasons. They've also redone the repertoires of almost every pitcher in MLB, making them far more accurate in both pitch selection and velocity/movement.
I'm really looking forward to playing the MLB Live mode once the season actually begins. In this mode it will use actual matchups and lineups and statistics from the games on that day.
I'm enjoying the game play so far, especially the revised hitting. I agree with most folks that last year's hitting revisions took some of the fun out of the game. It seems they've kept the impressive ball flight physics, but it seems there's a more realistic BABIP going on.
Seriously, I can't come up with another SFW word beyond convoluted, because you have to execute a long precision-detailed sequence on the analogue stick in order to get the pitch where you want it to go. In games past if I could physicals get the pitches where I wanted to go I'd have success that yielded generally-lifelike results. In this game I couldn't manage anything other than throwing meat. When I turned the system off I'd find myself consistently having CG shutouts/1-run-games-thanks-to-a-solo-HR. If there was only a happy medium where I could be challenged enough to occasionally have a mediocre pitcher give up ~5 runs during a so-so start, as opposed to all (CG SHO) or nothing (10+ runs on 24 hits because I either throw it right down the middle or 4 feet outside) I reckon I'd have at least ma.de it ~50 games into a season before falling victim to my traditional ADHD attention span. C'est la vie.
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