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Starve the beast Curt! Starve it and drown it in a bathtub!
Awesome. This is going to be a great TV movie. Somebody get Brian Dennehy on the phone.
For me it the story line was too linear, and it had a random plot twist in the middle of the arc that made no sense. I don't need total sandbox, but it had very little of it when it easily could have had a lot, and not much else to offer. The free roaming was boring and the side quests were limited.
On the plus side the facial animation looked great.
Is Schilling going to have a towel over his head during the court proceedings for this?
If true, and a part of the contract, it's a breach of contract. The problem being how to get blood out of the stone that's now 38 Studios's remaining assets. They'd probably end up below whatever secured creditors there are.
FFXIII's real problem was that it simply wasn't very good at the start. The combat system could have been amazing and it still would have gotten hammered for being deeply annoying to play outside of the combat.
Curt's never struck me so much as a Grover Norquist type absolutist so much as your basic Republican partisan. To my knowledge he hasn't advocated eliminating vast swathes of the federal government.
Schilling probably won't even be in court. 38 Studios is an LLC, so unless I'm missing something the most he'd come in for is a deposition.
(I work in the video game industry, for what it's worth.)
I wouldn't say that it is an entirely successful experiment, but I'm glad that people are exploring that path.
NYTimes post nearly 50% of new companies are dead by age 5. Schilling founded 38 Studios in 2006, so it actually beat those odds. According to the link, the stats remain fairly constant across cohorts and sectors, though video game developers may differ, and I'm not sure if there are differences based upon total capitalization. AFAIK people have said that Schilling's investment was 20-30 million of his own money. I don't know what other groups or individuals contributed a capital stake.* So, given that we don't have any evidence to the contrary, we shouldn't be surprised that 38 Studios failed- 6 in 10 of all new companies from 1992 died by year 6. And that was in the midst of a strong economy rather than what we have now.
ETA: If the number given here is accurate, then 95% of tech startups will fail. But there's no time horizon given for that number.
I also think that #3 is a part and parcel of working at a startup- you generally have to pay more to get the same level of talent because of the risks involved. And I highly doubt that it was a huge surprise to the employees of the company that they were in dire financial straits, the health of the company is something that tends to be a common topic of conversation at even established firms. And as for the workers landing on their feet- some will do better than others. But Turbine held a hiring day right by 38 Studios in Rhode Island a week or so ago, I'd assume a lot of the talent is getting poached. I'd call that part of it just how business works. The whole lying to employees about selling their house is a whole other ball of wax.
ETA: This argues that the main cause of internet company failure is premature scaling. Which would certainly seem to be the case for 38 Studios as well. They got too big a payroll before they had the revenues and base to handle it. Again, far less "gross mismanagement" or Curt Schilling actively being a terrible company founder and blowing all his cash on toys, movie-tie ins, and the other twaddle SSD was having the vapors about than simply one of the big risks of starting a company.
I really need to get around to playing Heavy Rain and LA Noire. I've been waiting for games to get past using combat as their main form of interaction for a long time. Even games that make good faith efforts towards that are a step in the right direction. Fewer Call of Duties and more Mirror's Edge's please.
* Remember that the 75 million dollar loan from Rhode Island is not the same as capital investment, the reason 38 Studios fell apart was because it couldn't make that loan payment.
Agreed. It will serve as a nice stepping stone for future ambitious studios. It was good enough for me to enjoy it (and my wife as the audience/back seat gamer).
BTW, there is a Walking Dead game in the "Heavy Rain" style that is on PSN, XBL, and PC. It will be released in episodic format all summer, 5 in total. Episode 1 is available now and there is a demo on the PSN (not sure about other platforms). The Demo was short, but very intriguing. The story starts right when sh*t hits the fan and it's an adjacent story to the one told in the comics & tv show, with a few overlapping characters.
It's funny, I was going to say almost exactly this about L.A. Noire but instead I was distracted by the Heavy Rain talk. I'm glad people are trying different things too and I don't think it's fair to hold every game to the same standards in terms of replayability or length or whatever. I just thought Heavy Rain was boring.
According to this Joystiq article, most of the employees still thought their jobs were going to be there, even by this week. Apparently, it caught everyone at the company by surprise.
This quote is pretty telling:
Wow, that's surprising to me. That makes it suck even more.
To be clear, I thought the concept behind L.A. Noire was good and interesting, but the execution stunk. I'm not holding it to the standard of say, Red Dead Redemption, but it was one of the weakest games I've ever bought.
Heavy Rain might be my favourite PS3 game. I've never played a video game that immerses you like that before. It didn't hurt that it was gorgeous.
Maybe so, but you almost never see a company run full speed into a brick wall and just disappear in a matter of days from the first sign of trouble, most see it coming, Lifetime=Cash/Burnrate is not a hard equation to grasp. The denial must have been strong at 38 Studios.
@119 - I you have to put in a "projected revenues" term in your equation there -- possibly they just thought that their released game would do (much?) better.
But it's a risk that can be mitigated. As #119 points out, you look at your cash and burn rate and plan accordingly. I've worked for startup biotechs that were far, far more capitalized than 38 Studios ever was, and none of them got anywhere near 379 employees. (In fairness, that's apples to oranges, but the point is, those biotechs were very careful about headcount and expanding.)
Not saying it was because Schilling was a blowhard (which he is), or because of any of that nonsense. I don't know who made the strategic decisions. But whoever did probably missed the most-small-businesses-die-from-overexpansion lecture in business school.
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