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Baseball Primer Newsblog— The Best News Links from the Baseball Newsstand
Saturday, March 09, 2013
Major League Baseball 2K13 is an offensively recycled product and an embarrassment to sports video games. In my five years as Kotaku’s sports writer, I’ve spent a good deal of time in comments defending the genre, and those who make its games, from the worn-out slur that annual sports titles are nothing but reskinned roster updates. Yet that is exactly what MLB 2K13 is, and its existence is forever an argumentative trump card to any advocacy I can make for sports…
[...]
Major League Baseball itself also deserves blame for MLB 2K13, and not just for buck-stops-here reasons because its name is on the box. Take-Two Interactive may have signed an outrageously priced contract back in 2005, but baseball had absolutely no long-term vision for the license either, despite clear signals sent years ago that it would have no dancing partner on the Xbox 360 under any normal deal in 2013. This game was announced, by surprise, in January, and is plainly the product of Major League Baseball reckoning with the embarrassment of missing a year on the Xbox 360 and the fact it had zero leverage in avoiding it.
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1. Tripon Posted: March 10, 2013 at 04:59 AM (#4385365)Well, that's nitpicking, innit?
Most importantly: awesome gameplay. Working the count so you could get a hittable pitch was key. That game threw off my video game playing for years, as I had to play every inning of an entire season. I've never caught up. I have games from that Christmas that I still haven't had a chance to play. I bought MLB the Show '12 this Christmas and it seems even better. I'll get to a review sometime in '16, I promise.
Wasn't this an MLB The Show commercial?
MLB the Show 13 is AMAZING. I got it on Tuesday and it's really a big improvement on last year's game. Player models are even better, somehow. Ball physics have been further improved, after the huge jump last year they've still managed to refine them further. Hitting feels much better now since timing is more forgiving; due to this there are far more XBH than there were in the last few seasons. They've also redone the repertoires of almost every pitcher in MLB, making them far more accurate in both pitch selection and velocity/movement.
I'm really looking forward to playing the MLB Live mode once the season actually begins. In this mode it will use actual matchups and lineups and statistics from the games on that day.
I'm enjoying the game play so far, especially the revised hitting. I agree with most folks that last year's hitting revisions took some of the fun out of the game. It seems they've kept the impressive ball flight physics, but it seems there's a more realistic BABIP going on.
Seriously, I can't come up with another SFW word beyond convoluted, because you have to execute a long precision-detailed sequence on the analogue stick in order to get the pitch where you want it to go. In games past if I could physicals get the pitches where I wanted to go I'd have success that yielded generally-lifelike results. In this game I couldn't manage anything other than throwing meat. When I turned the system off I'd find myself consistently having CG shutouts/1-run-games-thanks-to-a-solo-HR. If there was only a happy medium where I could be challenged enough to occasionally have a mediocre pitcher give up ~5 runs during a so-so start, as opposed to all (CG SHO) or nothing (10+ runs on 24 hits because I either throw it right down the middle or 4 feet outside) I reckon I'd have at least ma.de it ~50 games into a season before falling victim to my traditional ADHD attention span. C'est la vie.
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