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1. Dale Sams Posted: April 13, 2012 at 06:05 PM (#4106134)On a related note,Brooks Baseball no longer has live Pitch F/x, for much the same reason.
I'm not going to go use gameday with its velocities rounded to the nearest MPH and completely vague plotting of pitch locations. It's utterly useless compared to what Brooks provided.
It's a case of making a cash grab now at the expense of future fans (With accompanying dollars)later.
If MLBAM is going to get the teams and local broadcasts to give up their blackout rights for online viewing, they are going to need an established record of actively protecting copyrights on that media.
There's one here.
If you're BAM and you've paid a pretty penny for the exclusive rights to these things, why would you not go after your "competition"?
An evil holdover from the mid-'90s Internet that unfortunately didn't die like web contemporaries like the BLINK and MARQUEE tags (and other horrors too many to mention).
yup, if you don't like gifs, upgrade your computer, or something.
I don't want animated GIFs totally banned from the internet, but with very rare exceptions, anyone who puts more than one animated GIF on a web page should have their computers taken away.
This is very true. The NFL is in the stone age regarding digital and has a complete blackout on coaches tapes and sharing advanced data. I think the fact is, MLB has figured out how to monetize digital better than every other league, so they have something to protect and lose by allowing a free for all. The NFL and NBA, not so much. Although I agree with the premise MLB could stand to take their pissy-ness down a notch.
There can only be one response to this blasphemy!
WTF
Can't believe Ibanez! hasn't been posted yet.
You glued your cats paws together? You mean ###.
The short technical explanation (I don't know enough to give the long, complete one) is that gif, like jpeg, is an acronym for a kind of computer image storage. gifs are used a lot on the internet because, compared to jpegs and the others, gifs take up a lot less computer memory, so they load and display faster on your computer. I'm not sure how they take up less memory, but often what it means is that the image isn't the best in terms of quality. I don't know what the exact technical trade-off is for gifs as opposed to other forms. Often the trade-off involves how many individual pixels are involved in each image, but there are other, trickier, things that good computer programmers can do to compress image storage.
An animated gif is as simple in concept as any other form of projecting a movie. You have a lot of gifs, shot really quickly, one after the other, from a camera. If you project them on a screen (movie or computer) quickly enough, the eye is fooled into thinking it's seeing one moving image instead of a lot of static ones. gif is generally the best form to use for computer animation because the individual static images take so little time to load. This leads to fewer dropped images and fewer times when the viewer has to wait for more images to load, so the movie appears to pause less often and run more smoothly than animation using other forms.
Animated gifs can be a pain because, even though they have the shortest load times of any animation technique, they don't load instantly. They can bog down your computer, making it respond slowly. Other forms are just worse at slowing down computers than gifs are.
That's about the limit of what I know. There are people who know a lot more. - Brock Hanke
Somebody has never visited b3ta
That is a great sign off. If it weren't for the copyright infringement issues I'd use that at the end of every one of my posts (minus the name).
Yeah, when I saw the headline, I feared I'd never see yankeedouche again. But it's just about highlights during the first 48 hours. No big deal.
The hilariousness of that should not go unacknowledged.
The raw amount of pixels isn't a format issue. You can use however many pixels you want in any format, be it jpg, gifs, or whatever. Gifs specifically use a Lempel–Ziv–Welch compression, which is lossless. The downside to using compression, is that the computer on the other end has 'unpack' the data again to make it usable. But given the CPU speed of modern computers, for small files such as images, the cost is basically trivial.
Also, I am not sure this is 100& true any more*, but gifs typically only have 8-bit color depth (256 colors, rather than 32 bit true color. That obviously leads to a huge reduction of file size compared to other formats.
*there have always been a few workarounds to get more color depth with gifs, but they are a PITA, so not very wide spread AFAIK.
Greg -you say that you would use, "That's about the limit of what I know. There are people who know a lot more." except for possible copyright problems. If you're serious, I hereby release that phrase from any copyright connection to me. Steal it as often as you want! If you were kidding, well, then, steal it all you want anyway! I, personally, am flattered. - Brock
Web-safe colors are not a browser issue, there a display issue. I.e. a lot of older monitors only had 256 bit capability, resulting in the same difficulties you described. I am not aware of any compatibility issues between browsers regarding color palettes.
However, even if this were true, it would actually not be a problem with the gif format. Gifs do not use pre-defined 256 colors. Each image uses a unique set of colors, which are mapped to a table which has entries in RGBA form (e.g. if 0 is black and 1 is white, it reads 0=000000; 1=FFFFFF etc.). So the color values being read from the browser from the look-up table are still actually in true color.
Cooler than the LOLercoaster? Cooler than the WOOT boat?
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