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Thursday, May 18, 2017

Study shows youth baseball, softball participation on the rise

Baseball and softball combined to rank as the most participated team sport in 2016, according to the annual report by the Sports & Fitness Industry Association, a leader in sports participation research.


Equally important from baseball’s perspective, the sport showed growth in both casual and core participation over one-, three- and five-year periods at a time when the trends in other team sports are less encouraging, said Tom Cove, the president and CEO of SFIA.

The findings in SFIA’s participation report will be presented to the major-league owners during their quarterly meetings Thursday in New York.

“The narrative that you hear is, ‘Decline, decline, decline,’” said Tony Reagins, Major League Baseball’s senior vice-president for youth programs. “To see the numbers where they are, it’s really exciting. And we’re not going to rest on our laurels. We’re going to keep pushing and try to get more kids playing.”

The increase in baseball and softball participation almost certainly stems from MLB’s “Play Ball” initiative, which the sport launched in June 2015 in conjunction with the U.S. Conference of Mayors, USA Baseball and USA Softball. The goal of the initiative was to inspire young people to play the game, even if just in a casual form.

RoyalsRetro (AG#1F) Posted: May 18, 2017 at 09:41 AM | 13 comment(s) Login to Bookmark
  Tags: youth baseball

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   1. Pat Rapper's Delight (as quoted on MLB Network) Posted: May 18, 2017 at 11:11 AM (#5458325)
Football is dying.
   2. bfan Posted: May 18, 2017 at 11:40 AM (#5458376)
We can only hope that this is coming out of video-gaming time, where kids get fatter while spending more time in an alternative reality that does nothing for their coping or people skills.
   3. jacksone (AKA It's OK...) Posted: May 18, 2017 at 11:55 AM (#5458400)
We can only hope that this is coming out of video-gaming time, where kids get fatter while spending more time in an alternative reality that does nothing for their coping or people skills.


How is playing a game online substantially different than playing a game IRL in terms of developing coping or people skills?
   4. VCar Posted: May 18, 2017 at 11:59 AM (#5458410)
I hope this is true. But based on what I see as a long-time youth baseball coach in ATL, it's not. Very popular thru age 12, then it drops off so much that we have trouble getting a few teams together for our 16-18 league. I assume kids start to specialize or pick only their favorite sport to play after 12. Some of the kids that played baseball thru 13 or so are moving to other sports afterward. I had some kids tell me recently they discovered this cool new sport called lacrosse, and are playing that now instead of baseball. Since I'm originally from Baltimore, I just laugh to myself.
   5. PreservedFish Posted: May 18, 2017 at 12:02 PM (#5458413)
We can only hope that this is coming out of video-gaming time, where kids get fatter while spending more time in an alternative reality that does nothing for their coping or people skills.


These fat kids will be running the world in a few decades, and they'll get to decide what "people skills" are required. For all we know it'll be de rigueur for even the most powerful executives to work from home and collaborate in Warcraft style teams. You and I and our insistence on handshakes will be eccentric relics of the past.
   6. snapper (history's 42nd greatest monster) Posted: May 18, 2017 at 12:02 PM (#5458415)
How is playing a game online substantially different than playing a game IRL in terms of developing coping or people skills?

Really?

Actually interacting with people. Learning teamwork, interpersonal skills, etc.

Not to mention physical exercise.
   7. RoyalsRetro (AG#1F) Posted: May 18, 2017 at 12:08 PM (#5458432)

We can only hope that this is coming out of video-gaming time, where kids get fatter while spending more time in an alternative reality that does nothing for their coping or people skills.


I had a boss that couldn't figure out how to rotate a PDF file.
   8. jacksone (AKA It's OK...) Posted: May 18, 2017 at 12:09 PM (#5458433)
How is playing a game online substantially different than playing a game IRL in terms of developing coping or people skills?


Really?

Actually interacting with people. Learning teamwork, interpersonal skills, etc.

Not to mention physical exercise.


So, I take it you have never actually played a game online with other people? To assume there is no actual interaction with people is completely false.

And I am obviously not suggesting there is any physical activity tied to e-gaming, don't create a strawman argument.

ETA:
A quick google search later, and one of the top links - esports teamwork
The article could be written about pretty much any sports team.
   9. Man o' Schwar Posted: May 18, 2017 at 12:23 PM (#5458464)
I had a boss that couldn't figure out how to rotate a PDF file.

Within the last 5 years, I had a boss who had his secretary print out all of his e-mails. He would hand write responses at the bottom of the page and give them back to her - she would type them in and send them back.

He didn't like computers and didn't want to learn to use them.
   10. snapper (history's 42nd greatest monster) Posted: May 18, 2017 at 12:33 PM (#5458479)
So, I take it you have never actually played a game online with other people? To assume there is no actual interaction with people is completely false.

Interaction with people that you don't know, and will often never actually meet is totally different.

You can see that merely by observing the venom and asshattery we often get here online, and the absolute lack of it at the NYC softball game, and post-game drinking.
   11. snapper (history's 42nd greatest monster) Posted: May 18, 2017 at 12:34 PM (#5458480)
Within the last 5 years, I had a boss who had his secretary print out all of his e-mails. He would hand write responses at the bottom of the page and give them back to her - she would type them in and send them back.

He didn't like computers and didn't want to learn to use them.


If by some miracle I ever become a very senior executive, I plan to adopt that habit. Not because I don't like computers, but just to be weird.
   12. jacksone (AKA It's OK...) Posted: May 18, 2017 at 12:46 PM (#5458494)
Interaction with people that you don't know, and will often never actually meet is totally different.

You can see that merely by observing the venom and asshattery we often get here online, and the absolute lack of it at the NYC softball game, and post-game drinking.


Sure, there are random people and asshattery but that is completely par for the course with any pick up games. Ever played pick up basketball at a new gym? Other than while drinking that's the closest I have ever come to getting into a fist fight, can't say I've ever gotten close to that while at my computer. And plenty of people develop relationships with people they frequently play games with. Familiar with 'guilds' at all?

And since you mention BBTF - you think the human interaction is any less real because 90% of the people hear never meet face to face?
   13. snapper (history's 42nd greatest monster) Posted: May 18, 2017 at 01:03 PM (#5458521)
And since you mention BBTF - you think the human interaction is any less real because 90% of the people hear never meet face to face?

Yes. I think the interaction with the people here I've met is different in kind from the people I've never met.

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