Deric explains the ins and outs of the art of scouting pitchers. Part 2 of 2.
Last week, we focused on position players and how they are
scouted. This week, the focus is on pitchers and what scouts look
for in a pitching prospect.
Pitchers are graded on the same scale as position players; a
20-to-80 (or 2-8) scale, with 80 representing the highest
achievable grade. The grade of 50 is considered Major League
average. Pitchers are graded for fastball velocity, fastball
movement, control, curveball, slider, change of pace, "other"
pitch, mechanics, poise, baseball instinct, and aggressiveness.
However, for OFP purposes, only the fastball and breaking pitches
are graded. Some organizations will grade the change of pace and
other pitches, as well as mechanics, but the feeling is that only
the fastball and ability to spin the ball are actual tools. The
rest are considered player development issues.
| Grade |
Class |
| *65-80 |
Major League Star |
| *50-64 |
Major League Regular |
| *50 |
Major League Average |
| *40-49 |
Major League Fringe |
| *38-39 |
Organizational Player |
BODY TYPES
Just like with position players, a scout will
want to target athletes. Athletes and players who demonstrate
good mechanics usually turn out to be better players and have a
better chance to improve. Body projection, especially at the
amateur level is weighed heavily when evaluating pitchers, and
can signify improved velocity as they mature. As we learned in
the position player article, mechanics below the waist are easier
to correct than mechanics above the waist. Being athletic in and
of itself does not make one a better ballplayer, but it gives a
player a better chance to succeed.
The tall pitcher versus short pitcher debate
has been a hot topic over the past few years, especially with the
emergence of short pitchers like Byung-Hyun Kim (BOS), Billy
Wagner (HOU), and Francisco Rodriguez (ANA). Pitchers above 60"
have always been targeted more aggressively than their shorter
counterparts. Taller pitchers tend to generate more body leverage
and exhibit a more vertical, downward plane to their pitches,
which makes them more difficult to hit. Most short pitchers have
to expend a little more effort to their deliveries in order to
throw the ball harder.
THROWING
A player, whether pitcher or position player,
should demonstrate proper throwing mechanics. The throwing motion
should be uninterrupted with proper extension in back, followed
by a fluid move forward in which the arm is in an "L-shape"
with the elbow parallel to the shoulder. The transmission of
energy follows through the hand and arm, with full extension out
front. The action of the wrist is very important, as it helps
propel the baseball and creates velocity. The position of the
wrist in back should have the thumb down and not possesses a flop
(looseness), hook (hooking the ball behind the back before
throwing, similar to Rick Sutcliffe or White Sox prospect Neal
Cotts), wrap (twisting the wrist over before throwing) or jerk (sudden,
unnatural movement).
A player will possess one of seven arm angles (extreme
overhand, overhand, high-3/4, 3/4, low-3/4, sidearm, and
submarine). Adjustments can be made to a players arm angle,
which can alter both velocity and movement. As a rule of thumb,
the lower the arm angle, the more movement a pitcher will get,
but at the expense of velocity.
Arm strength can improve with physical
maturation, proper positioning, and through mechanical
adjustments. Long arms with fluid movements may be able to
improve their arm strength, whereas muscular, short-armed
athletes tend not to improve. When evaluating the throwing arm, a
scout will determine if a mechanical adjustment can be made and
to what degree the player will improve.
PITCHING
Pitching comes down to velocity, movement,
deception, and command, but to evaluate pitching correctly, it
must be broken down into its component parts. Arm action is the
first thing a scout looks for. The better the arm action, the
livelier the arm, and hence more velocity and movement a pitcher
will have. Pitchers like Roy Oswalt (HOU), Mark Prior (CHC), and
Joel Pi?eiro (SEA) have impressive arm action. The ball appears
to explode out of their hands, though their arm action is very
fluid and quiet. Pitchers that show effort to their deliveries
can become problematic. While these pitchers can still throw
hard, it is difficult for them to maintain their velocity at
higher pitch counts and also leaves them more susceptible to
injury.
In breaking down a pitchers delivery, a
scout will note the type of windup (full, semi, or none), arm
angle, balance, hand separation (between belly and chest bone),
stride foot (straight-down with some knee flexion), and arm
extension. A pitchers delivery must work together in
perfect synchronization, showing good extension in front and
back, along with balance, rhythm, and leg involvement.
Deception can come in the form of hiding the
baseball, preventing the hitter from seeing the release too soon,
and by repeating the delivery on all of the pitches, keeping
hitters off-balance. Pitchers like Hideo Nomo (LA) and Dontrelle
Willis (FLA) create deception with their exaggerated movements
during their deliveries.
Repeating a delivery not only creates
deception, but is very integral to a pitchers command.
Pitchers will not only want to repeat their arm action, but will
want to show the same arm slot for every pitch. Athletes are
better equipped to repeat their deliveries and make mechanical
adjustments, than non-athletic pitchers. Pedro Martinez (BOS) and
Greg Maddux (ATL) are masters at repeating their delivery, and is
one of the major reasons for their success.
Velocity is related to the pitchers arm
strength, ability to generate leverage through proper mechanics,
and hand speed. The ability of a pitcher to hold velocity
throughout the game is important for starting pitchers. Scouts
are usually equipped with a radar gun to measure velocity, but in
lieu of not having a radar gun velocity and movement can be noted
by how often pitches miss hitters bats, the number of
broken bats, how often a hitter is fooled, and/or the number of
groundballs.
The pitch common to all pitchers is the
fastball. Pitchers possess one or both types of fastballs, a four-seamer,
which will rise through the strike zone, and a two-seamer, which
has sinking action. Four-seam fastballs are generally thrown
harder and are common to most power pitchers. Fastballs that
possess horizontal movement, will behave in one of three
different ways; boring (into the batter hard), tailing (into the
batter slightly), and cutting (away from the batter). Some
pitchers will purposely throw a cut-fastball, which is
accomplished by the pitcher cutting off his extension out front.
| Grade |
Velocity |
| *80 |
96+ |
| *70 |
94-95 |
| *60 |
92-93 |
| *50 |
89-91 |
| *40 |
87-88 |
| *30 |
85-86 |
| *20 |
84- |
While the velocity of a fastball is its primary
component, movement also plays an important role in its overall
quality. A pitcher, like Derek Lowe (BOS), might have the
velocity to give him just an average-grade fastball, but with the
tremendous movement that he gets on his sinker, the final
fastball grade would be well above average. The velocity
component is weighed more heavily at the amateur level.
The curveball and slider are the two most
common types of breaking pitches. Curveballs should have a tight
rotation, breaking late in a vertical direction, and are more
effective from high arm angles. The curveball will appear to spin
on a single point as it arrives to the plate. The slider is held
with two fingers on the narrow part of the seams. It should have
tight rotation as well and make a sharp, horizontal break. On its
way to the plate, a slider will appear to be spinning with a
small round circle in the middle. A slurve is a less-effective
breaking pitch, having a slower rotation and appearing to be more
flat. A lack of arm speed is usually the culprit.
Successful starting pitchers will also need to
offer a quality off-speed pitch. Change-ups can take the form of
a circle-change, straight-change, or palmball, and to be
effective they need to be 8-10 MPH slower than the fastball and
be thrown with the same arm speed. Trick pitches like a split-fingered
fastball (forkball), knuckleball, knuckle-curve, and screwball
can serve as breaking or off-speed pitches, and though they often
show good movement, they are much harder to control.
A pitcher must also deliver the baseball in a
reasonable amount of time (Major League average is 1.3 seconds)
to aid in halting the running game. The bend of the back leg (in
contact with the pitching rubber) from the stretch position is
the trigger and time is stopped when the baseball hits the
catchers mitt. This is one of the items that a base-coach
is timing with his stopwatch. Teams will add the result to a
catchers pop time and compare it to the speed of their
runner for base-stealing purposes. Scouts rarely pay attention to
delivery times while scouting amateurs, but will note delivery
times when advance scouting the Majors.
POSITIONING
A pitcher should be viewed from different
angles to get the proper read on them. The view directly behind
home plate allows you to see pitch movement, the pitchers
motion from a straight-on perspective, and the entire field. A
pitchers mechanics can be best seen from the same side he
pitches from. Heading to the bullpen ten minutes before the game
starts will allow you to get an early glimpse of the starting
pitcher. Although the pitcher wont be in a game mode, you
can note the types of pitches that he throws and dissect his
delivery.
GRADES FOR PRESENT PROSPECTS (*OFP
components)
|
Rich Harden (RHP, OAK)?..6’1”/180#?..OFP: 66 |
|
| Velocity |
|
Fastball* |
65/70 |
89-96 |
|
Fastball Movement |
65/70 |
|
|
Slider* |
55/60 |
82-85 |
|
Splitter* |
55/55 |
80-84 |
|
Control |
55/55 |
|
|
Cut-fastball |
55/60 |
83-85 |
|
Poise |
55/55 |
|
|
Baseball Instinct |
45/50 |
|
|
Aggressiveness |
60/60 |
|
Arm action-excellent?Delivery-good
Physical description?Small frame, evenly proportioned, athletic
Mechanical distinctives?high 3/4, semi-windup
Abilities: Fluid arm action. Ball explodes from hand. Throws two-seam (89-92 MPH) and four-	seam (91-96 MPH) fastball equally well. Uses slider and cutter effectively. Deceptive delivery 	with slight pause. Competitive.
Weaknesses: Slightness of frame. Command of splitter. Setting up hitters. Throwing strikes.
Summation: Changed OFP 4 points: plus arm action, variety of quality pitches, and aggressiveness. Mixes pitches well. Can get strikeout with four pitches. Experience should alleviate problems with setting up hitters and improvement of splitter. No problem with stamina 	at present. Solid, number two starter.
|
Shane Loux (RHP, DET)?..6’2”/230#?..OFP: 48 |
|
| Velocity |
|
Fastball* |
50/55 |
87-92 |
|
Fastball Movement |
55/60 |
|
|
Curveball* |
40/45 |
75-79 |
|
Control |
50/55 |
|
|
Change |
45/50 |
79-82 |
|
Poise |
50/50 |
|
|
Baseball Instinct |
40/45 |
|
|
Aggressiveness |
50/55 |
|
Arm action-good?Delivery-good
Physical description?Medium frame, stocky, muscular
Mechanical distinctives?3/4, semi-windup
Abilities: Compact delivery. Late sink and fade to fastball. Deceptive with change. Keeps ball down. works quickly. Fields position.
Weaknesses: Curveball breaks too early and not thrown for strikes. Tips curveball. No MLB out pitch. Command within strike zone. Pitch sequence. No strikeout ability.
Summation: Changed OFP 3 points: sinking movement to fastball and quality change. Relies on groundball outs and changing speeds. Need to develop curveball, work corners, and setup hitters better. Fifth starter/middle reliever.
Deric McKamey
Posted: July 28, 2003 at 06:00 AM |
5 comment(s)
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1. Dudefella Posted: July 28, 2003 at 02:30 AM (#612347)I have no ida if you are beingt serious, but if you are, that'a a great example of a ball being THROWN UPWARDS, not of a ball RISING.
Under any normal circumstances, it is impossible for a ball to rise.
You think that a 90 MPH baseball sink 5 1/2 feet in 55 feet of travel ? Never operated a pitching machine ? I have and you're dead wrong. THe machine releases the ball at a flat angle and it doesn't sink at all.
Also, it's impossible to discuss rising fastballs without discussing angle of release. Classic drop-and-drive guys like Seaver, Clemens, Schilling release the ball lower and at a more upward angle than a CHuck Finley type. Also, check out the angle of release on Randy sometime. He may be tall but often his hand drops down and he releases the ball on the way up.
My question is who really thinks that they can SEE fastball movement so as to rate it? Fastball movement is like bat speed you can't see it with the bare eye but you can recognize it in the results.
I've learned a lot too, thanks for a couple of great articles.
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