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Baseball Primer Newsblog — The Best News Links from the Baseball Newsstand Tuesday, March 28, 2023‘OOTP Baseball:’ How a German programmer created the deepest baseball sim ever madeThe Athletic sub required.
RoyalsRetro (AG#1F)
Posted: March 28, 2023 at 11:25 AM | 32 comment(s)
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1. Hombre BrotaniI know life is hard for students but DM didn't cost a "bundle" and it makes it sound like a container load of discs ("He had it mailed" would be more accurate) ... and 3.5-inch floppies is how we all received our copy of DM.
At some point there, OOTP just became too much for me ... I was going to have to hire a real-life assistant GM to help me keep track of everything I had to keep track of to run a team. Also for all its realism (which was good) it started pouring out some pretty ridiculous players. I recall I had a guy with a career line something like 300/310/750. I stopped before it did something really crazy like simulate a player with a 145 OPS+ and 172 ERA+.
1. Hardball (Atari) <--- kept season and career stats in a notebook
2. Earl Weaver Baseball (DOS) <--- kept career stats in a DOS spreadsheet
3. FPS Baseball (DOS/Windows) <--- only had to keep track of statistical errors (eg. didn't credit a run as unearned)
4. High Heat Baseball 2002 (Windows)
5. OOTP 2019+
2. Tony LaRussa Baseball (not nearly as good as EWB)
3. OOTP/Diamond Mind.
Also dabbled in Baseball Stars on NES, first console game to save stats. I still prefer Diamond Mind over OOTP because of the simplicity - OOTP does get a bit overwhelming. But I did buy a copy of OOTP this season to do some old seasons.
2. Ear Weaver
3. Baseball Mogul
4a. Diamond Mind
4b. Strat-o-Matic Online
5. OOTP
OOTP is the most realistic, but Strat with another person will always be the most fun.
Genuine problem. I had to turn off a bunch of features to enjoy the game.
* yeah, that says more about my childhood than the game, whatever
My biggest issue with OOTP is the need to have house rules to avoid fleecing the AI in deals, but that's my issue. No such thing as too much to keep track of (the complexity is, honestly, the reason I buy it) - I really miss how OOTP no longer has a variety of other nations in the baseball universe (for legal reasons).
I then moved on to Sega baseball games in the mid 90s before moving onto PS baseball games in the late 90s. I then bought a computer out of college and played High Heat for many years. Once that sputtered out I played a few versions of OOTP with i think the last year being 2013.
My buddy had Hardball but I never really cared for it and I had an old CGA baseball games made by a developer that also made a shvtty football game. I think Dimension sports or something like that. Anyway the fastball was not only unhittable but you couldn't even see it. But the thing of it was the pitchers had like no stamina so after like 2 innings the fastball came in nice and slow and you could tee off of them.
The proto example would have to be the World Series The Season game found in the arcades in the 80's, which had a lot of the correct physics and pretty spot-on bat-ball interactions.
IMO, given the computational constraints at the time, Earl Weaver baseball is probably the greatest computer game ever. According to another Athletic article, EW was not programmed strictly by the probability of outcome but rather by the agency of the players given the motion of the ball. As a consequence, a triple play would occur even though the play was never programmed into the game.
I feel like Baseball Mogul had this niche for a while, but its fallen off a lot in the last few years...I think the last version I really invested time in was 2017?
I haven't pulled the trigger yet, but Ostriv looks really interesting.
I still play OOTP a fair bit but I haven't bought a new version since 2021. Making totally custom leagues is really great.
These days I probably play more Football Manager than OOTP, even though in general you couldn't pay me to watch a full soccer match. Then again, that's been true of baseball too, these past two or three years. So far this spring I'm optimistic that will change with the clock.
No.. I don't think so. But for discussion purposes, that was the big selling feature of the FPS Baseball games. The graphics of the games at first looked terrible, but then you played it and something strange happened. The deep physics engine would make the ball spin and slice foul, or hit a base and take a funny bounce, or an outfielder would lose the ball in the lights and actually move accordingly. It was amazing! Because of those realistic actions, suddenly the crappy looking graphics vanished from your mind and it felt like you were watching a real baseball game.
Sadly, I'm not a MAC user and can't seem to get FPS Baseball '98 (the best version IMO) to run in an emulator. But those were the days :)
The latest update was just released to the alpha with a bunch of new features and its really starting to take shape. There were/are a few bugs, but most people have been pretty forgiving since the developer is working in a war zone at the moment...and he was quick to release a couple of fixes in the days following.
That should read "Sadly, I'm NOW a MAC user".
And I'm sad that FPS Baseball isn't available for the MAC... not sad that I have a MAC. I really need to learn me some better good english so I don't have to clarify my own statements.
You should see the season Vlad Jr posted in 2030 for the 126 game winning Cubs... 419/465/763, good for a 219 OPS+ and 12.9 WAR. 58 HRs to go with 161 RBI (and he broke the hits record -- 265 hits). Career-wise, lil Vlad is at 2385 hits - favorite toy projects him to 3750 hits and thinks he's got a 22% chance of getting to 4257 hits. He's also got 486 HRs -- favorite toy projects him 764 and thinks he's got a 51% chance to get by Bonds.
1. paper and dice, 1982-86
2. Micrloeague 1987-96
3, APBA 1997-2014
4. OOTP 2015+
All fictional player leagues, players come from all over - Transformers, Star Wars, other toys, household pets. Westeros, Elves, Dwarves. Put em all in the league.
Just recently set up a 16 team Intergalactic Baseball Classic
Of course, it also had some serious gaps... For one thing, using pitcher ERA. For another, I eventually discovered that even nominally "just not slow" players could hit .800 if they constantly attempted to drag bunt for a hit. Also, it was impossible to get caught stealing on a 1st and 3rd baserunner situation so I don't think I *ever* GIDP.
Bunt for hit - yeah, we had to impose some limits on use of that one.
Microleague didn’t have a schedule function like OOTP or APBA did. So back in the day I had to handle that by hand. I didn’t worry about it making sense, didn’t care what date it was played on, just the game number. I’d play them in any kind of order, so game 162 for team A might be game 140 for team B. Had to write them all down by hand to keep track of W-L record. Stat complier kept track of the stats, but you can’t rely on summing pitcher W-L records because of trades and other player transactions.
The time I spent maintaining the MicroLeague is incredible, looking back on it. Much easier in OOTP.
There's so much gold in this one paragraph. Hiring and firing minor league coaches is tedious but if you don't do it yourself, your development suffers badly.
As for wild and crazy players, the initial version of Tatis (and even after the bug fix) was ludicrous. He had like 900 home runs in the main sim I ran.
I will say that my favourite baseball game of all time was the original Baseball Stars. The game play was amazing and the ability to keep the stats in the game was amazing to a boy that grew up to do a PhD in statistics.
http://gamesite.purebaseball.com/
The game is free, but only works with scheduled league games (i.e., no offline games). There are 20-team and 24-team leagues and you play off last season's stats. 5 games per week for 32 weeks. If you are away, you submit your lineups. If you are home, you download the lineup and play the game, then upload. The website tracks all stats, creates schedules, handles trades, etc.
The game play is text based - "He swings and there is bloop to right. No one is going to catch that and the Rhinos have men on first and second."
Cost is $9.95 per team per month.
The downside is that the code is somewhat old and sometimes things break in the game and they can't be fixed. One example. If you have a saved DH lineup and you try to remove the #9 hitter, you get an error message. You have to move that player to another lineup spot than remove them.
The upsides. One is that it's incredibly competitive. I love visiting this website because y'all know baseball really well. These guys do as well. There are a few strategies that are game specific, but it's not like Strat. If you know baseball, you can pick the game up quickly and build a team - albeit competing against other players who know it well too.
Two is the simulation is incredible. It accounts for platoons, fielding stats, ballpark effects, etc. You can check out this website to see the ability of the game to yield realistic performances:
https://pbstats.s3.us-west-2.amazonaws.com/2021/statleaders/index.html?fbclid=IwAR0xPNlAis1X0fGYU8wkRYwPcdZ6Mxfolm6VBzHX9Qtd5G-zTZmJo_WaGr4
Click on a link like Player (G-I) and you'll see how a player performs across 20+ leagues. (Again, this is given differences in league strength, home field, etc.)
As one example, Mitch Garver's worst season across 21 leagues was
.199/.316/.380 (this was 2021)
His best season was
.301/.407/.714
but his average across leagues was
.260/.365/.525
and his actual 2021 performance was
.256/.358/.517
We fell behind and are just finishing the 2021 season. We will be drafting rookies from 2022 for the upcoming season in a few weeks. This would be the perfect time to join and take over an existing team and snag a top rookie to rebuild the franchise.
Again, this is run more like a hobby than a real business so the interface is not always the easiest. If interested and you need help figuring out how to join you can contact me at kkraiger@gmail.com
If the injury simulator comes up with some really tough luck for this guy, J.H. Waugh would suggest letting it go.
If you haven't played Mogul in years (or ever) and are looking for something simpler than OOTP—it's still very fun, but the simulation creates a lot of immersion-breaking player careers in a way that's pretty frustrating. The main issue is the hyper-simplified roster rules, I think; because there isn't a 40-man roster or arbitration or Rule 5, teams will fill up with players who've been regulars for 5 years in a row and then abruptly spend two years in the minors where they get 11 combined major league PAs because a team signed him and didn't need him and they can move him up or down whenever they want. Or guys who've spent a decade with the same team and are, say, 81 overall will get replaced by an 82 overall guy who's 27 and has never played in the majors before. Half of the fun of games like this is the way baseball-card stats tell a story, so when the stories don't make sense it's a damper on your enjoyment. (There's also a problem I've run into with the last few versions where it seems like it sometimes can't get the incoming talent distribution quite right, and as a result you have very few stars, very few big-name free agents, etc.)
Some of the older versions (up through 2018) are now free on the website, and if you use Windows you'll have fun with them. (They also run some very good coupons on their newsletter.) If you haven't played since, say, 2008 you'll be surprised at how much got added; if you haven't played since 2010 or so you'll be surprised at how little it's changed.
OOTP's extreme customizability is a big reason why. For instance, in reference to #28, OOTP lets you control how the AI weighs ratings (themselves subject to fuzziness depending how much each AI team is spending on scouting, and you can also customize how accurate scouting reports are in general) versus performance. Specifically there are four categories: Ratings; Current Year Performance; Last Year Performance; and 2 Years Ago Performance, and you can set each category to a percentage. Some players swear by 25-25-25-25; others, more like 20-40-25-15. Other things like aging and development speed are customizable, which is good because aging is waaaaay too fast and dramatic out of the box. If you don't set aging way down then even superstars will almost always be washed up by about age 32.
This thread seems dead now, but I would like to point out that OOTP got it awfully close.
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