Baseball Primer Newsblog— The Best News Links from the Baseball Newsstand
Thursday, October 01, 2015
RosePortal Games, the developer of an RPG called Epic Quest of the 4 Crystals recently got caught offering compensation—in the form of free Steam keys—in exchange for Steam reviews. When Valve found out, they weren’t pleased.
Yeah, nothing shady about that…
Anyway, here’s the start of monthly Gaming threads.
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It certainly looks like EA is taking it in the teeth for their decisions relating to BF2 and if so, good. Ultimately the only thing that protects gamers from predatory game design is the willingness of gamers to forego purchasing even the coolest-sounding hot games if they implement these sorts of things. Yeah it hurts to miss out on all the bells and whistles a big-budget AAA title can bring you, but stay strong my brothers. Fight the power.
Cyber Monday question: I'm thinking about getting some new RAM for my current computer, which only has 8 GB right now. It's one that Syzm helped me pick parts for a couple years ago, and it still can play almost every new game at near peak graphics and stay above 50 FPS, but I figure the 8GB ram is currently the weakest link in the chain. The motherboard is a Gigabyte GA-Z97MX-Gaming 5, the current ram stick is DDR3-1600.
Never hurts to get more RAM! Though try to get as close to the same specs as possible, ideally the same model. RAM is notoriously temperamental, to the extent that even the same *model* RAM doesn't always cooperate if it wasn't manufactured with the other one. So try to match them as best you can.
It's definitely a good sign, especially since there are DLC models that have worked very well for both the companies and the players. The best version of which is probably the CK2/Total Warhammer model of putting the systems into the game, but only letting the player play them if they pay for the upgrade... and having an incredibly rich vanilla game underlying it so players don't feel like they have to buy the DLC just to get the standard experience.
But that said, I don't like the loot box model and wish it all the ill in the world if only to keep it from ever becoming viable in games I do like -- I have finally made my peace with DLCs, albeit grudgingly.
In any case, the last console I owned - well, still own - is a Sega Genesis so I'm not really in any position to criticize anything regarding those systems... not my cup of tea so it's only so far as trends potentially bleeding into games I like that I care.
The big reason consoles aren't my thing is mainly that I tend to multitask while gaming -- Turn-based strategy titles are perfect for leisurely playing while cleaning or watching TV or reading in between turns and I just really struggle with games that require my undivided attention during a session.
Despite lacking any know-how I did my own build earlier in the year based on this thread making it seem so easy, and everything had been going swimmingly, but now I'm getting a taste of the downside of not actually having any idea what I'm doing.
The stock fan at the back of the case has started making a loud whir, bordering on grinding, on startup. Guessing it might be dust, I pulled the fan out and gave it a few nice blasts of air, and after more whirring the next morning, it was silent for a week. Then it started again, and the same trick didn't "work" a second time. Is there some other simple fix, or should I just be chucking it and getting a new one?
Whenever I play a Steam game - all of them, doesn't matter which; have experienced in Civilization, Endless Legend, OOTP, Hearts of Iron, doesn't matter - there will in fairly short order, develop audio problems... crackling, hissing, etc. In fact - it persists even I mute all the game's audio. No other audio problems with the laptop whatsoever.
Yes, yes... drivers this and updates that. All checked. It's not some 5K alienware rig - but I don't think it's a power thing, either (i7 last generation at 2.8 ghz and 16 gigs of RAM). What's more - I experience no audio problems in anything else... streaming netflix, multi-tasking, even running the music player with a local/non-steam game.
I haven't messed around enough to confirm with certainty - but the audio issue did NOT manifest when I tried about 90 minutes of play with the Steam client in offline mode. The above NON-manifestations of the static also do not seem to occur when the Steam client service is running - and other non-Steam apps are running. Solely if the client is online while I'm playing a Steam title.
I've run out of ways to complain to Steam about it - one more support chat tells me to update my drivers and someone's getting murdered.... and based on google searches - I highly doubt this is a local hardware issue.
I suppose I don't do multiplayer much - so running offline mode is mainly just a hassle, but it's reached the point of annoyance... Anyone?
My gut feeling is that it might be related to a microphone setting within steam, but that feeling is a product of my own personal experiences with windows hissing noises.
And I love the wildness behind LABO.
As some of you may know, I do the whole Twitch thing as well as some marketing/PR work (as well as a day job!). This was a hobby that exploded into, well, an actual publishing gig. Our (The Hidden Levels) first Steam page for "The Void Rains Upon Her Heart" is due to go live in just a few days, but if anyone is interested in checking out a playable build of our game (not the final version, of course) they may do so here. Feel free to give me feedback anytime as well. We have a few different titles coming out over the next few months and I'd be delighted if anyone here were to enjoy any of them.
Happy Gaming y'all!
That said, watching you play Dead Cells means I've put in WAY too many hours into the game already, so I thank (and curse) you for that.
(Though, I have to say that I think I might be burned out on the game right now. I'm not a huge fan of the foundry update.)
I'm a fan.
One random question... and I fear this was a machine setup error/mistake on my part - my current machine is my first with a large SSD but with most storage on HDD. I.e., 125 gigs on the former, a terabyte on the latter. It appears that for some stupid reason - the HDD isn't automatically initialized/windows doesn't magically include it in the partition. I don't have any real "files" on this machine - never bothered transferring over my music/video/etc library (old laptop is basically acting a file server).
Is there an EASY and PAINLESS way to just add it to the existing partition - or just go back to ground zero? I.e., the problem is that everything - which would mostly be my Steam library - has default installed to the SDD, and now - it's out of space to even allow update packs via steam. I've formatted the HDD and tried just configuring to store to the HDD (i.e., moved docs - including all game save folders, etc), but it doesn't seem to work (i.e., tried creating a steam folder on HDD and then installing a game there - but seems like Steam doesn't like a bifurcated library/two locations on the same machine). Would I need to completely uninstall steam at least and reinstall everything to the HDD? This seems a like a real failing on the part of windows (or the Steam client, though my guess is that it's a windows problem). I suppose uninstalling/reinstalling everything from Steam on down isn't the end of the world, but I have a sneaky suspicion that I actually need reformat/repartition in total, right down to the OS, to use this wasted terabyte.
Ugh. Windows increasingly does nothing but annoy me... over the weekend, I thought something was wrong with my display or GFX because the tint got odd... and it turns out windows implemented a "nighttime" color scheme change and automatically ticks it to on in the evenings. WTF... forcing me to walk through those stupid guided tours with every update is NOT a good business practice.
Two questions:
If you play a full campaign, how much time is taken up by the ancient era (up to AD 1)? Previous versions tended to collapse this period into near-irrelevancy
If you play a full campaign, how easy is it to build a sizeable ancient army (>10 units in addition to defenders) without compromising on growth and development (i.e., hitting historical milestones on schedule)?
Yeah - I tried that... works for the download, but the install fails (yes, used the steam cache clearing, made multiple attempts, etc). Don't recall the error on the install specifically, but I believe it was referring to a problem with either a registry key or something and I just gave up and cleared space on the SSD by uninstalling a game.
Well - I exclusively play marathon... and actually, I have not yet gotten to AD 1 yet. This makes my first century or so very "next turn... next turn..." as it takes longer to get units up and running. Waiting for one of the mods that expands your starting units to get updated (i.e., multiple settlers, a worker or two, plus a scout).
I've only just started getting into the "era" mechanics -- basically, there's another beaker counter ("era points") which spawns either golden ages (if you reach the threshold) or dark ages (if you fall short). There's also a "heroic age" - which is supposed to be a supercharged golden age - but haven't gotten one yet. In any case, this particular mechanic seems like it's a great early game booster. You get "era points" for all sorts of things - clearing barbs, discovering a natural wonder, culture/science boosts, etc.
Another neat feature that I've only seen happen to AI civs is that they added a mechanic similar to the "Revolutions" mod from civ4 --- it introduces the concept of loyalty... Basically, cities have loyalty scores that are buffed/mallused by various things (governors, tall vs wide civs, etc -- lots of the things that used to figure into the old, civ4 happiness mechanics). Things can cities to essentially break off from their prior/founding civ. They may join other civs - or - more often, they become "independent" civs... basically, becoming a city state - though, unlike regular city states, they don't have the "flavor bonuses" nor can you ally with them. You can "attract" them into your civ -- or -- you can also just conquer them.
In any case, IMHO -- the Rise and Fall Expansion would actually be geared pretty heftily towards addressing your first item... Most of these things seem best tailored to expanding gameplay in the first half/first third of the game.
The second - not so much... or at least - I generally play 'small' in terms of forces early, so I guess I couldn't say (it's usually not until at least gunpowder that my army is anything other than the smallest). That said - some of the new mechanics (governors and eras) do provide some unit building buffs... I just haven't really focused on them/used those particular buff options. I'm generally much more of a turtler.
I still think that post-Civ4 iterations (including civ6, but civ5 was the worst) are far too "pre-planned", or penned in -- driving you too much towards specific paths... but I do think that this particular expansion has done a lot open that up. I'm still playing through on lower levels to get a handle on the mechanics - but I can certainly see some of these items (ages in particular) would lead to interesting games where you might be forced to abandon one path and try another.
There was a mod for this before (apparently the code was always present, they just never included a UI option to trigger it) - but the mod was basically an exe overwrite enabling the button and it would always get lost with every game update.
The Void Rains Upon Her Heart
Interface is clearly ported from PC to console, but it works for me. You start with nothing -- you send rockets to Mars with some basic resources and robot drones to build a habitable colony, then bring over human colonists and set up research labs, rare alloy mines, and other constructions to build a self-sufficient colony over time. A little like Colonization in that regard. I am playing the quick start mode so it's on super-easy setting, but at higher difficulty levels the colonists will tend to get angry and restless if things aren't to their liking, and it becomes a bit like sim city.
There is a lot of resource management -- if you like tracking logistics, you'll like this game. I love that sort of thing but it's not for everyone. For example, I wanted to build a new dome in a different area of the map. I had to send a team of drones to set up some areas to store resources, then used transport drones to ship in concrete, metal and machine parts. I used those to construct a solar array and concrete factory to make more resources (since my other concrete factories had exhausted their raw materials). I then connected my small sub-colony to the larger power grid. Then, construction started on a habitable dome which requires substantial resources, much of which is trucked in from the main colony. Once the dome is built, I'll build infrastructure to link it up to my O2/H2O network to supply air and water. The dome is being built next to a rich supply of rare metals for mining and export to Earth.
Those are both pretty great, although High Frontier is very hard. Sounds like I should checkout Surviving Mars. Have you tried Leaving Earth?
My son played a lot of Oxygen Not Included... but it seemed way too tedious. He also is VERY good at terraforming mars.
The boardgame I am very much looking forward to is Space Corp.
Based on what I've seen in the release notes/screenies - I don't really see much new in the whole "organizational management"; that is - changes in how coaches/scouts/staffs are used, etc. While I do a fair amount of individual game managing -- usually 1/3 to 1/2 of my season games, I manage... though, with plenty of autocompletes for games that get out of hand or autoplay till the 7th/8th/9th.
My main OOTP play is on the GM front. This has - unfortunately - meant the last 3-4 version purchases have really amount to spending the 30-40 bucks on the new roster sets. But whatever - it remains a quality product and I'm sure 19 will be no different.
Mostly, I'm just hoping that they finally got rid of that stupid personality setting that makes Javier Baez into a real jerk :-)
That was really the worst part of OOTP18 -- the whole "challenge mode" thing... I got so addicted to it - it became a neat little way to keep myself from 'cheating' with edits - but it always annoyed me that Baez inevitably became a clubhouse cancer/problem child.
The best way to buy OOTP is directly from the OOTP site.
There is very little substantive change from OOTP18 to 19. Most of their time the past year has been spent on upgrading the ingame graphics. I think at this point OOTP is pretty much a finished product under the hood and from here on out it's going to mostly be about updating rosters and improving the engine for playing out games.
BOOOOOOO!!!!!!
Meh - I'm a reformed Steam hater, but at this point? It's just easier to manage my game library via Steam.
Oh, BTW - just in case anyone ever wonders per a question I noted above (default SSD vs HDD)... Turns out, you can bifurcate your library - I made a couple mistakes in my initial attempts... First - I had an error that didn't initially catch my eye in the OS-side formatting of the HDD. Second - when I tried to move just a single game to the HDD - I had forgotten about some custom modding I had done locally that was still on the SSD, so that was the source of my error. Once I fixed everything - then did a complete uninstall (don't try moving!!!) of the title, I was able to reinstall on the HDD.
So - now I've got some titles on the SSD and others (generally - the larger ones) on the HDD.
I am not sure who to blame this on, frankly... As I understand it, the SSD advantage is more efficient R/W so if you've got something that needs to do a lot more R/W to disk, it's better served operating off the SSD. However, it just feels like the OS - and/or applications themselves (perhaps in conjunction with the OS) - ought to be one of hell of a lot better at determining appropriate installation paths. If you're going to bifurcate AND really change directory structures in a way that leaves behind the antiquated "you have to manually pick your paths" - then FFS... get better at it. Current state, it feels like the worst of both worlds. All the mechanisms and UIs on the file side that I felt I had some expertise with ~10 years ago with customizing installation locations, saving games, et al are no longer valid - but the configurations and settings of the installation processes do absolutely nothing; app or OS - to recognize/optimize.
Maybe I'm just an old idiot stuck behind the times... but it just really felt like this whole, seemingly simple, operation took a hell of a lot investigation and attempts than it should have.
You can just put the games you play frequently on the SSD and the games you play less frequently on the HDD and move them back and forth to your heart's content.
The easiest way is probably using steam mover or steam library manager. Steam mover uses symbolic links and moves the files to the other drive. I'm not 100% sure how steam library manager works.
I don't really understand your other complaints. I suppose having a single logical drive spanning both a SSD and a HDD with an OS that could place/move a file to the appropriate physical drive based on frequency of use might be interesting, but there would be significant downsides as well related to both spanning and the nature of SSDs.
Ideally without Apple's pricing, sure. I still wouldn't touch a hybrid drive.
How much is a 500 GB SSD these days anyway? $130 or so? You'd be hard pressed to fill that up with programs you run frequently. You can buy a 2-4TB HDD to store whatever else you want.
My experience with "moves" was a disaster - unless by "move", you mean clean/complete uninstall/reinstall.
Not familiar with this tool within Steam - and I thought fully investigated Steam options... Ironically enough, I kind of get the feeling that Windows has kind moved more towards a UNIX-style symbolic link system - 10-15 years ago, I feel like I was a maven at using sym links on a UNIX-based system but I still suck at it in WIndows. Maybe I'm just more command line-driven than I am GUI, IDK.
THat's the heart of it - I'm so used to logicals/drive mappings being so distinct and, for lack of a better word, purposeful that the advent of truly storage-capable SSDs has really thrown me a for loop. Again - it's probably an age thing... but 10 years ago or so, I had a fair number of external drives and whatnot - but all of which I had to manually map and all applications I completely understand how to configure to conform to my mappings. BITD - you had to - because adding additional storage via an external or second internal was not 'standard', so if you wanted to use such, you had to.
Maybe I should be blaming my manufacturer, IDK -- but it's just nuts to me that I bought a machine with a 250 gig SSD and a terabyte HDD - the HDD wasn't even formatted. Perhaps that's the crux or seed of my frustration - I expect to have to deal with formatting and configuration of an external or even internal expansion. I guess I just figured if you're going to build the machine with X + Y - why isn't Y already setup to essentially the serve the purpose it's intended (less R/W intensive bloated storage)?
I get you now. That's actually pretty reasonable. I'm not sure how you'd manage that for the technologically limited (which you aren't, but imagine a grandpa in your shoes).
At that point a hybrid drive would make a bunch of sense. But then does grandpa really need an SSD at all? Probably not given the way he is likely using his computer.
Oh, I very much sometimes feel I'm like maybe 5 years away from being there!
And I'm not that old... In a way, it's almost paradoxical - the more (Windows in particular) tries turn everything into a wizard-based approach - or more accurately, Be Like Apple, the more I seem to get lost. It's like the core concepts and configurations are still there, but I struggle monumentally to do the same things I used to do in my sleep when it was (supposedly) harder and clunkier. Even simple, stupid things - sym links, virtual directories, etc - sometimes I find myself complaining under my breath that MS almost seems to go out its way to hide full paths... i.e., stupid stuff like, for example, a music playlists. I have a few game titles where I've just cooked up custom playlists for the games - when I migrated to a new machine, it took more than an hour of a lot of manual work just fix everything and it REALLY shouldn't take that much effort (and what's worse, I didn't fix the problem via Windows... ultimately, it was just easier to use cygwin overlay to command line a SED). There was probably an - allegedly - simple way to do it via windows, but damned if I could find it.
For folks who just play MLB teams/standard games - not really a whole lot new here... as with the past several releases, it's mainly ~35 bucks for an updated roster set. Still, it's a good product so I don't really mind just making an annual contribution to Markus' efforts.
Some UI improvements here and there - I find the revised interface to have some little bells and whistles (for example, a free agent personnel drop-down that puts your open spots readily close at hand). There are also a few new player view screens - the "scouting page" for the players got some nice facelifts, I think - though much is eye candy (there's a new graphical view of ratings). There are also some additional player report pages - injury history now broken out separately as well as a nifty batter/pitcher vs pitcher/batter for those who might want to play SSS matchups.
The main big thing I found was the in-game management UI - haven't yet tinkered with the default widgets (they are customizable); but I'm not a huge fan of the revised default organization... there's a new "fresh/tired/exhausted" color-coded bar that's decent. However, the main improvement is definitely the better 3D game screen - and much as it's just aesthetics, it's definitely an upgrade. The little player figures now actually "do things" - i.e., players round bases, go halfway, retreat to tag up, booted balls/errors actually look like what the text says they are, etc. If you actually care about such stuff - it's a big improvement. I manage about half my games and I will admit that it does increase immersion - even if it's not where I'd have spent my dev time.
It's more than likely just a factor of new roster sets- I recall similar travails starting out with prior new versions - but I did find trading to be... different. I didn't see any release notes indicating AI enhancement in this regard, but I have found that I can no longer stockpile young relievers as easily I could in 18. In addition, I've had less success with the immediate "sign every decent filler to a minor league contract, then trade them for C prospects"... Again - I suspect this is mainly because of the new rosters and my unfamiliarity with new combos. I.e. prior versions - you ended up 'learning' which combos worked... I had probably a good dozen preseason/April trades I'd constantly make with new games in OOTP18, so I imagine this will change.
It does also appear that they've updated the FA comp rules, though - the new rules are so niche driven, it's impossible for me to tell if they're working right or not... Sadly, does not appear that the INTL budgeting is included - might be a toggle or configuration I missed - but I haven't seen any real way to implement the budgets/slots/capability to trade dollars specifically for the INTL FA pools (i.e., you can still trade cash, but it looks like everybody gets the same pool).
In any case, if you're strapped for cash - I don't see any real reason to upgrade OOTP18 to OOTP19... but if the $35 is pretty meaningless in the grand scheme of your entertainment dollars, there are nice upgrades. It's just mainly that the upgrades are more in the realm of eye candy.
In 19 - I'm just finding that the rating seem to be better spread. This seems like it also carries through to individual skillsets - though, the pitcher "stuff" still doesn't seem to scale right (I have > 80 enabled, and just too many guys in the 90+ range)... on the flipside, 'control' seems off (virtually no guys over 55/60, too many guys < 40).
Still, I know this is very much a product of your scout's attributes - so it might very well just be a difference in scout... though, in 18 - I did tinker with different scouts and the bunching problem seemed to manifest in all of them. In 19 - I'm just seeing a better dispersal - with bunching happening more where I might expect. I.e., systems are still mostly fodder guys at 20 - but just thinking of Sickels top 30 and the idea that a C prospect is still a pseudo-prospect, I'm just seeing more distinction between guys in that bottom half of your top 30 vs pure org fodder/roster filler.
Of course there's always Fort Nite, that's what the kids are into these days.
Simulating the Ages of Man: Periodization in Civilization V and Europa Universalis IV
You can present this as evidence the next time someone questions the value of publicly supported academia!
Thanks - an interesting read...
FWIW, I think Paradox's model - an epochal model of age progression where it takes multiple games and can't be handled in a single title - works best.
"Snowballing" is real problem in the Civ series... Inevitably, I've found that in Civilization, once you really master gameplay - you end up flying through medieval+ ages in a manner that fails history (and frankly, gameplay). The Civ series attempts to compensate by making - largely military - elements era-agnostic, but this just leads to annoyances. I.e., the cliche about a spearman defeating a tank, which is just patently ridiculous. Beyond the combat models, they've also tried to use sprawl nerfs to throttle the snowball effect - but all this really does is make the player a little more judicious in what they capture or conquer.
That said, there are some Civ mods that do a nice job spreading out later eras - highly recommend them... but they still fall a bit short because the tech tree is too... for lack of a better word - two-dimensional, rather than truly changing the progression.
The epoch-specific Paradox games just inevitably work this better with a broader, wider tech tree (and to some extent, making the tech tree less critical to progression. I.e., in Paradox games - the trees are often "unfinishable" - whereas in Civ, you expect to research everything).
(When I'm not playing Fornite Battle Royale)
It has three things I love:
- combat using cards/decks/combos
- rogue-like permadeath and progression
- post-game stats/info overload
I've only picked it up a couple of days ago so I'm learning the intricacies of the game still.
I did so after watching a couple of streamers play it (including our very own GGIAS) and I kept putting it off until it went on sale.
Well, it didn't go on sale and I caved over the long weekend.
Ha - wait... you authored that? Well, now I enjoyed it even more! You need to get better at tooting your own horn :-)
I don't think fans (or devs/architects) of either title would say it was anything other than a fair comparison - indeed, dialing back a few pages (which means months/years in this thread) - your ultimate conclusion was one of my beefs with Civ5... that it drives you towards a conclusion (winning a victory type), rather than the more Paradox/EU-centric theme of "here's the period, enjoy the ride".... though, I admit - I do make use of some tweaks and mods (and the occasional cheat :-)) to attempt the EU 'conquer the world' stuff on occasion.
SSDs are getting cheap again. It's a good time to buy.
Single stick? Or is it 2x8? I can't remember the last time I made a box with single channel memory...
I figured posting it at all was shameless enough. But this may actually be the one place in the world where it has some relevance. God knows it's not an article that is going to further my career.
I might get in trouble for not properly citing, but to be honest I was thinking about some of the conversations here (and your take in particular) when I was writing that. The railroading tendency of the Civ games is not their best feature.
Did you not feel more comfortable after seeing my schill of a post? You should be damn proud of that article and I think this is the perfect place for it, as it is highly relevant to a lot of the conversations in thread itself. This is kinda your perfect audience, really.
Absolutely could not get into this game. Gave it a good try. I can see why people devote thousands of hours to it but that person is not me.
Picked up this roguelike/jRPG hybrid called "For the King" as it was on sale fro $15 this week to celebrate coming out of EA. I spent like 8 hours playing it on Sunday. It's a lot of fun, difficult but rewarding. The game "scales" with your party and it's easy to fall behind if you're not planning and building an efficient, well rounded party. The more you play though the more you unlock items in the "lore store" which makes things easier. I'm not sure how much more I'll put it into but I've yet to even get more than halfway through the 1st act without dying. Usually it's to some crazy RNG (sorta like Darkest Dungeon, which I didn't like nearly as much as FTG) but hey that's the way the road goes. Gotta try and mitigate that stuff as much as possible by picking your battles. Sometimes you just gotta run.
Is FTG a typo for FTK? Because I liked Darkest Dungeon, even if I still haven’t finished the final dungeon yet.
Still addictive as hell, though, even with the Paradoxesque interface.
I've also had two hard drives on the same SATA power daisy chain having disconnection errors and logical bad sectors (those at least can be fixed with a full reformat), so I no longer have faith in the old PSU. Now, it's a good PSU, one of Rosewill's Super Flower-made (on their older Golden Green platform), but I never trust a PSU after any kind of problem and I'll keep it as an emergency/testing PSU. The EVGA G3s have been on sale, so I picked up the 750 (650 was the same price).
Going with the Phanteks Enthoo Pro with the tempered glass. It's a case I've recommended as the best featured full tower at a reasonable price and now I get to finally use one myself. Which means a switch to liquid cooling for aesthetic reasons. Not going full open loop as I don't have experience running those -- I'm an advocate for a big chunky air cooler for effective cooling -- but I'm trying out Lepa's semi-closed solution.
Good lord man, how loud is that thing? Jet engine?
Heh, 2014's what I'm still playing, I can't say the facegen in it is all that special, does FM 2018 do any aging or change the faces as the player ages?
Good lord man, how loud is that thing? Jet engine?
It's actually pretty quiet; I have a 200mm and a 140mm fan intake and a 200mm and 120mm exhaust. Those 200mms don't have to spin very fast and my hard drives rarely hit 35C. Since I usually have about five baseball games or so on my office televisions, I may not even hear a jet engine!
Hah, fair enough. I am a stickler for that sort of constant white noise so I try for as quiet as possible, but yeah, doesn't make much of an impact if you've got other noises in the room.
Cmon, it’s $4. I’ll even gift one of you chespsakes.
I've put like 1.5k hours into FM 16 and it's such an amazing game. Any game that makes me rage quit is worth it and FM will occasionally do that. I love playing as Wolves or Fulham and trying to get them into a Europe qualifying spot in the EPL within 3 seasons. If I can't usually I just quit, but that's at least a good 100 hours or so of play. Immense replay value. Hopefully next year the game gets awesome user reviews again so I have an excuse to upgrade.
Yea For The King. Still playing it. I've got the ice level left then I'll have beaten it on lowest level. It's a hard game. rewarding tho like all the good ones. def have rage quit a couple times.
FM 2010 was the first thing that got that cops called on me. To be fair, it was my first FM game and my first season challenging for a title, but it drove me insane losing 5 in a row for the worst bottle job in any soccer (or FM) season I can remember. Don't know if 14+ has changed, but the biggest thing I learned was load up on AM's, they're always overloaded in terms of ratings.
And scouts, spend everything you can on scouts and coaches and youngsters.
Even if you lose them (youngsters), you turn over bank ...
[edit] I love reading the CM/FM testimonials that will pop up in English papers, things like dudes who would dress up in suits for Cup finals, or who, if they were banned from the touchline, would give the pre-game talk and then wait in another room until half time, because ...
It's kinda impossible to tell because the faces are so bad. Did you ever play Oblivion? The faces in FM2018 are worse than that.
If they're worse than these from FM 2017 ... I can't even!
THE EYES ... THEIR EYES COMPEL YOU!
I have no ####### clue what I'm doing when building armies. I don't understand at all how the tech progresses and how I build "newer" units. Or if I even had that option given how I had only one military tech researched at that time. I feel like I have a decent understanding of the economy, trade and how to move/use armies/ships. but the faction/rebel/political system I have no understanding about and I have no idea how tech gets researched faster (you just spend the points when the green bar fills?). Ugh.
Time to go read some more guides and watch some more tutorials and try again.
The followup, Six Ages, is available on iPhones/iPads right now and will be coming to PC later. It is everything you want from a spiritual successor to KoDP and more. It is a beautiful masterpiece.
You can research tech faster by gaining more Power points as you note.
How much new technology costs can vary though. There's a penalty if you're ahead of schedule, you get bonuses if your neighbours have tech that you don't. Various other bonuses or penalties can be attached (some religious policies you enact might increased tech cost by 5%, say).
Rebellions can become a nightmare. The best way to deal with them is to nip them in the bud before they happen. The system will warn you when a rebellion is brewing. Every month your brewing rebellions have a chance of rising by 10%. When they get to 100% they break out. You can pay Military Power to push the rebellion down. Or you can increase the autonomy a province enjoys, which undermines the rebellion, but contributes less to the central government. Over time autonomy decreases naturally though.
When you conquer significant new territory (especially if it's of a different religion) you are almost always going to have to use some of these management techniques to prevent rebellion. Increasing your national stability is also a good way to limit rebellion.
EDIT: Applying new technologies to your army is actually overly simplistic. At any given time all of your infantry, cavalry, and artillery are of one particular type. Changing your national army units is instant. New technology just gives you more options to choose from. The units do lose all their organization, and need a month or two to re-organize, so it's best not to switch them in the middle of an ongoing battle.
Also, the rebels are generally not at all aggressive, you can let them take a province and then move on, and send in troops at that point to reclaim the territory without too much worry that they're going to double back to attack your weaker force. It really messes up the prosperity of the province, though.
And those useless Portuguese sued morocco for peace on the back of my work and took about half their territory and hundreds of gold while I was stuck humiliated at the feet of the rebels.
Is there any way to join a call to arms from a rival and enjoy some of the spoils of the war?
Got my neighbors to pound the walls. Surprised cops wernt called.
CK2: I wish theyd fix the fact that my political enemies will declare a rebellion against me...ignoring the fact I have more money than God and just hire mercs to deal with them.
Started playing Witcher 3 recently.Love it....though Im mad i declared my love for Yennefer before I even met Triss.
Best cRPG of all-time. Exposed Skyrim for the empty, uninteresting, unimaginative rehash it was.
And good news for you, both of the DLCs are outstanding and much more than mere cash grabs.
Hell, once you get to being a king or emperor in CK2 it can be useful to encourage your more dickish vassals to rebel, so you can crush them and imprison them or strip their titles.
I actually have avoided Witcher 3 because at this point in my life I just don't have the hundreds of hours to pour into it but I know if I try it I'll get hooked.
Was playing around with some super aggressive openers last night with Castille, attacked Portugal with my ally Argagon and was whooping ass but then England declared war on us after I got a little cocky and insulted them. They quickly wiped out our armies, or at least reduced them enough to force a peace and all the good work we did in Portugal went for naught. Did make it up to #5 in the power ranking though before the slide, which is as high as I've been.
I need to understand how the random casus belli and events trigger. Like one playthrough I activated "crusades" somehow but then didn't realize if I made peace with Granada I'd lose it. I guess I also had a conquest casus belli that I didn't even know, as I lost it when I made peace.
Fun game, I can see that it's a million times deeper than Civ, but enough like Victoria 2 (which I love) and different enough from CK2 (hated, couldn't get into it) that I'll be putting in a few hundred hours.
They have a "favours" system where if you join your ally's war you get points you later redeem for them to join your wars.
You can also gain territory from being a secondary ally in a war, but only if you have claims to territories that you occupy. (As a general rule it's a good idea to make claims on provinces before you try to take them in war, it lowers the diplomatic cost of taking them in peace treaties, and makes integrating them into your state much easier).
Otherwise you can make a separate peace with the enemy and take what you can (though your ally won't like it). Generally there is quite a high diplomatic cost to conquering territory indirectly. The system isn't really designed for vulturing territory out of other people's wars. When you join an ally's offensive war it's good to think of it from a cynical point of view. You want good things for your ally (most of the time), but you don't want to exhaust yourself for someone else's benefit. Throw your whole weight into things if your ally needs saving, but don't kill yourself fighting their battles. It's a cut throat world out there and even allies aren't going to do you any favours at the peace table if they don't have to.
One caveat to make is that if it is a large enough war, and you are much more powerful than your ally, you can become the "leader" of the alliance in the war even if your ally started it. On the war screen keep an eye on who is the designated leader of the war effort. If it's you, then you can dictate peace terms.
Castile can shoot up the rankings with patience. Proper exploitation of the New World can be a boon.
There's also quite a few mechanisms that work against a spate of conquests. The more you conquer the harder it is to hold things together, and the more likely your neighbours will come together in a coalition against you (which can paralyze even the biggest empire). The long game is about diplomatically isolating your main rivals and fighting quick, efficient wars that offer worthwhile returns.
The Witcher 3 is indeed the best CRPG ever. Period. I don't think that's entirely fair to Skyrim though. Skyrim's a pretty good game that comes off as mediocre compared to the GOAT.
Honestly, absent the admittedly fantastic mod scene vanilla Skyrim out of the box is nothing special as an RPG or as an entertainment experience in general. I understand Witcher 3 has mods as well but I've never been able to get them to run.
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