Baseball Primer Newsblog— The Best News Links from the Baseball Newsstand
Thursday, October 01, 2015
RosePortal Games, the developer of an RPG called Epic Quest of the 4 Crystals recently got caught offering compensation—in the form of free Steam keys—in exchange for Steam reviews. When Valve found out, they weren’t pleased.
Yeah, nothing shady about that…
Anyway, here’s the start of monthly Gaming threads.
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Nice to have the M.2 NvMe capability--but I'll prob stick with my existing drives, I have a 160 GB SSD for my OS, and a 500 GB SSD for game installs, with a bunch of larger HDDs for media/data.
16GB is a good amount. One open game usually takes about 4-6 and then you've got 1-2 in Chrome or FF and then you've got 8 more or so to play around with all your other apps. 8GB is kinda low for gaming these days imo. I'm in the habit of just letting games run in the background now.
I do my desktop gaming & work on a 42" 4k TV--and the only problem with the r9 390 is that it doesn't have HDMI 2.0 out, which makes it pair weird with the TV (can't do 4:4:4 chroma via HDMI, so I run a DVI with an adapter...doesn't work perfectly). Might have to consider flipping the 390 in favor of a 1070, but GPU prices still haven't settled down enough...
It's Pay-to-Win lootboxes adapted to OOTP.
I tried all the tricks, looked for and failed to find any updates being pushed by Apple, and then basically gave up when nothing worked. Then Apple pushed out another update Saturday evening, so I did that and now everything works great again. Somehow in my several uninstalls/reinstalls of Steam I managed to not screw up and delete my old game files, so everything is back to normal.
Anyway, thanks to those of you offering tips.
Ugh.
No, Markus... bad... bad Markus.
I have really complicated feelings about gambling (which, there is no mistake, 100% is what lootboxes are--gambling). In the abstract, I believe people should be free to ruin their own lives in whatever way they please, and think we're best off without the government sticking its nose into people's private lives (as with drugs, so with gambling).
But a decade back I was a semiprofessional poker player the last couple waning years of the boom, not making very much but it was my primary income for a while. And I saw gambling addicts up close, knew a few of them. It's ugly. Very, very ugly. And people getting rich preying on gambling addicts really bothers me. It bothers me that I myself was such a predator, in my own way (the winnings don't come from fellow pros, they come from the fish, who are sometimes just blowing a paycheck on a fun weekend, but who are sometimes gambling addicts desperately in need of help and someone to forcefully keep them away from their fix), and it really bothers me that some people (casino owners, and state governments, and EA, just to name three) make their fortunes systematically milking them cows dry, and knowing exactly what they're doing.
Make no mistake, Markus will make twice as much money in one year from turning OOTP into a slot machine as he's made off OOTP in his whole life before. It is VERY lucrative. Already a significant part of the player base is obsessed with it (just check out r/ootp), which is no surprise because gambling is extremely addictive to the brains of a small but significant percentage of people. But to say I find it dismaying that Markus decided to turn OOTP into a slot machine would be the understatement of the year.
Oh, I disagree... Things I'd like to see OOTP do:
1) The contract/offer/response still needs work. Players are too quick to break off negotiations. It's not possible to discuss a long-term deal, fail to arrive at terms, and then essentially 'restart' negotiations with arb buyouts, shorter durations, inventive opt-outs, etc.
2) The AI is tons better at 40 man roster management, but it still has holes. Trading, likewise, could still get better. It's harder now, but it's still entirely possible to build a good team in short order with the old "sign all vets to minor league contracts, watch waivers like a hawk, trade chaff for B/C prospects".
3) I still want a better and robust fictional generation -- as in, let me create a one-click MLB will completely randomized/fictional players (including history, reasonable contracts, etc). WHat's more - I want to be able to generate a 'challenge'... i.e., generate my crappy old team with a bad farm system and lots of bad MLB contracts.
4) Scouting/player development - still not great. I do like the more hazy and vague coaching system, but there's still plenty that could be done in terms of FO staff.
5) Some of the new financial items - support a player's charity, etc - are good... but there's a ton more to do here - how about actual FO finance; negotiating radio/TV deals. A more finely tuned fan interest? Wrangle new stadium concessions from your city.. etc
Although "playing" is a strong word for it.
Essentially you use points (generated by achievements or, I assume purchased) to buy card packs. They are mostly current players, but a bunch of historical cards as well (I've got 2001 Luis Gonzalez playing left, an early 1990s David Cone in the rotation, and Don Money on the infield).
25 man rosters that you can cycle your card collection in and out of. If a player is de-activated he can't be inserted back into the lineup for 15 games.
My team finished its first season this morning, in what was termed "Rookie League". Won the division and now appear to be in "A League". I'm not sure if there's a promotion/relegation system, but if there is there might be leagues and divisions to compete for even if you're not putting any money into it.
It would be kind of cool if the players aged out, so you had to keep adding new ones, but I can't tell if that's the case or not. The players have "2019" stats in their history, and are now compiling 2020 stats, but I don't remember anyone's ages, so I can't tell if David Cone is just going to be 33 years old forever or not.
So far it's a fun little distraction I check for 5 minutes every time I play OOTP. They say that when the beta is done they'll delete all your cards and start over, so I haven't got too attached. But it might be fun to build a team.
Hell, BITD - my buddies and I used to do this all the time... grab a stack of cards out of the commons box, create your 25 man roster... and maybe play a microleague season if you didn't get too bored entering all the stats in by hand.
I've started 2018 at 25-0 -- technically, I probably would have lost game #15 when Justin Wilson gave up a go-ahead grand slam, but I rage-mashed the keyboard and everything on the mouse and the game crashed (fortunately, I had just saved before the game).
Anthony Rizzo is hitting 403/501/917 with 14 HRs and 43 RBI. Jason F Heyward is hitting 337/421/533. Sans the rage crash blemish, Justin Wilson has 8 saves. Tyler Chatwood is 4-0 with a 3.42 ERA.
That's too much power for one man!
Yeah, but you would just pick the Orioles, and all it would do is lead to you going 67-95, instead of 47-115.
It's not even unethical, it's proof of his model. "If my results turn out like this you know I'm messing with it in a way I shouldn't be."
We'll see when Dylan Bundy has that 2.43 ERA projection and Mark Trumbo becomes J.D. Martinez!
Anyways, free games! And you can always get Fortnite at the same time and work on those dances before the shyster lawyers take them away.
OMFG. What a satisfying and oddly brutal experience. So many dead children but man is this game fun. Taking on the different monsters presents some really varied challenges (ran into my first earth elemental the other day, that didn't go well), the quests are fairly distinct and its stayed challenging. I've been playing for hours and I'm at level 12 and have rarely left Velen at this point. So much left to do, so much time left to waste.
I've never played the other 2 games, that really hasn't hurt my engagement. There was some trial and error with the signs and the potions but I feel like I've got my footing now. I can still die in a heart beat if I run into the wrong monster and I'm not paying attention. There's a level 20 Leshen I'm coming back for when I can actually kill him.
I've given it a try and while I'm terrible, I think I might start playing it more than Fortnite (or Slay the Spire) soon.
Being free-to-play and launching without any fanfare has made it VERY popular.
Before people could complain about it, it was already available and ready.
Is eBay my best bet?
My current board is a Gigabyte Z77X-UPTH5 and I've got a i5-3570k CPU.
It's a pity so many of the eBay auctions seem to be from China/Hong Kong/S. Korea, if only for the shipping times.
I've been enjoying vanilla S.T.A.L.K.E.R. Clear Sky.
Black Mesa 1.0 has been released, including Xen. I recommend it if you've ever enjoyed any iteration of Half-Life.
I got a PS4 for Christmas so I borrowed The Show 18 from the library. Being a Nintendo gamer, it's the first baseball game I've played since MLB Power Pros. It's fun and I'll totally buy the new version that's out soon*, but the CPU GM/Manager is totally screwing up my Road to the Show franchise. My pitcher (an implausible knuckleball/screwball specialist) got traded to the Giants. Led by myself and Brandon Belt, the Giants were had a decent lead over the Dodgers by mid-May. Then they started losing most of the games that my pitcher didn't start. One game I noticed Belt wasn't in the lineup. Was he hurt? No, AFAICT no teammates can get hurt in RTTS mode. Looked in transactions, and discovered that he'd been traded to the Angels... for a platoon CF ... who only starts vs LHP ... and has a 'C' potential... while we were in the middle of a pennant race. Not great. BUT, to make this more fun, the only options at first base left in the entire Giants system is to either move Posey or Evan Longoria to first, both of whom are starting elsewhere. AND! To make this even more fun, Virtual Bruce Bochy has decided that the best solution is to platoon BRANDON CRAWFORD at 1B, with some random 2B taking up the other half of the platoon. AND! since neither of them can actually play 1B, even as a secondary position, they make tons of errors there, even with Crawford being a Gold Glove level SS. And to really ramp up the fun, virutal Bochy will occasionally wake up after a single defensive out is recorded, go 'Why the hell am I playing Crawford at 1B?' and immediately pull him with one out in the top/bottom of the first and moving Longoria or Posey to 1B, burning a backup infielder for no reason. PLUS! not that this part matters, but the Virtual Giants have a grand total of four second basemen in the entire organization... all of whom are in the majors.
[I know, I know, nobody cares about your fantasy baseball team, but I just find this to be absolutely bonkers roster management.]
(*: primarily so I can move the Giants back to New York, have them play an entire season in the Polo Grounds, and see if it totally breaks the game)
I've also been playing a lot of the Switch version of Fire Emblem (probably my favourite Switch game), and am eagerly looking forward to the latest version of Animal Crossing that comes out next week.
If anyone's answering random questions: anybody have any strong options on Playstation Now? I really don't need more games to play, but it's a tempting way to gain access to a large number of games.
I'd like to help but I don't PC game that much so my ideas basically start with "get a 2DS" or "get a Switch, then..." And to be honest I'm not 100% certain you'd want to give a 6 year old a Switch.
I don't really play many kid-friendly games. And as someone who is childless, I never really know what is age-appropriate from a skill level.
If you wanted something that had some relationship to 4X games, have you seen/tried Armello?
I have, definitely too advanced for her at this point. Think I am just at a tough age - any sort of in depth reading is going to be too much. I've got a load of games in mind I could get her in a year or two.
My 8 year old girl has loved watching me play Dark Souls and Bloodborne since she was 5 or so. She's tried playing it, but with the expected results.
Her main thing right now is Roblox. Other games she's liked between age 6 and now include Smash Bros, the Kirby game on switch, Ultimate Chicken Horse, Fire Emblem: Warriors, Burnout: Paradise, PvZ Garden Warfare, Lego Dimensions, Lego Harry Potter. A lot of these are played Co-op, which gives the freedom to learn while the grown accomplishes actual objectives.
I was looking at maybe trying one of the Far Cry games.
That was a great read. Would take more.
Borderlands 3 came out last year. Not as good as it's predecessors, but still lots of mindless fun, murder, and mayhem, if that is the kind of thing you want. You can play it in Co-op mode, but it works fine as a single player.
Metro? Doom? Titanfall? Depends what kind of gameplay you like really.
FWIW, I'm annoying people with a live review/How Zonk Makes the Cubs into juggernauts at the land of the misfit toys....
My early review of v21 is that I think it's one of the bigger step forwards I've seen in a while (and I haven't even managed my first game yet :-).
I love the GM aspects of the game - and I go nuts with shortlists and filters. Many of the things I used to do manually have now been baked in as specific pages. There's also a multi-year "draft class" preview now - previously, draft classes were "revealed" based on a date you could configure... Now - I can see the full 2020 draft class, the 2021 (fewer players), 2022 (fewer stil), 2023 (just a couple 15 yo wunderkinds).
The UI is mainly the same - but, they've streamlined an absolute ton of what were formerly click operations to open new pages and interfaces... For example - you can now view the top 200 prospects in a list (with filters on the page - your scout vs OSA, filter by position, etc) and rather than opening player pages, expand/collapse the player to get the overview inline.
Couple other neat features I've only started playing around with... There's now an individualized "scouting accuracy" level on each player - I presume this goes up the more you scout him (I used to have to use shortlists to track who I scouted recently for trades, etc). There's also this enhanced scout focus list (No, I don't read manuals!) that I'm excited to play around with.
I always buy the new editions mainly just for the roster updates - but this one looks like it's got more new and cool stuff than usual, particularly for armchair GMs.
I reinstalled Diamond Mind 10 and decided to play a season with 48 teams and a mix of the 2002 player set and the "all-time great teams" player set. I turned off injuries and created a 25 round draft. 47 teams drafted 11 pitchers and 14 position players, while Long Island (of the AL) drafted 17 pitchers and 8 position players, none of them catchers.
So I simmed a 168 game season. Long Island gave 131 starts at C to 1971 Steve Blass, 34 to 1980 Steve Carlton, and 3 to utility infielder 2002 Jose Ortiz.
More amazing things here. Long Island had a decent pitching staff that finished 8th in the 24 team league in ERA (though 18th in runs allowed, thanks to having catchers who gave up 263 passed balls). But the offense was completely horrible. Their only good hitter was 2002 Bret Boone. The next best hitters were 2002 Michael Cuddyer (266/326/452) and 1919 Chick Gandil (274/307/397). They had four full positions hit under .200 -- CF (Preston Wilson .198), DH (Jose Ortiz .189), 3B (Drew Henson .119), and the pitchers playing C (.098). Playing in a mild hitters park with the DH under 2002 conditions they scored 485 runs, 153 fewer than the second-worst in the majors.
And yet the computer looked at this lineup and said, "I need to draft Pedro Borbon as my 5th LOOGY behind Ray King, Graeme Lloyd, Randy Choate, and Mike Magnante." As if it were Tony LaRussa Baseball with Tony LaRussa serving as lead developer. More ridiculously, two pitchers (Seth Greisinger and John Stephens) didn't make a single appearance, while Borbon only made 7 appearances. Meaning the team effectively played with a 22 man roster for almost the entire year.
The team went 48-120, beating their pythag by 4. All five starters lost at least 18 games, Blass leading the way by going 5-23 with an ERA at about the league average.
It's pretty fun. Lots of historic/legends players, and there's always the swarm of owners who drop $100 in real-world currency to field an elite team on the first day, but for the rest of us, it's nice to be able to get some 2020 fantasy baseball going. If nothing else, I'll spend some time looking up who the heck 'Rookie Sensation Larry Jaster' actually was when he's led my Dusseldorf Waschbaren rotation to a division lead in April.
That said, I'm really enjoying ootp21 solo play.... Some people get bored with pantsing the AI.... other people, well, don't!
OOTP 14.
This is my first year trying it, but I think it was definitely there last year, not sure about the year before. They seem to have made some tweaks to the logic to prevent abuse (e.g. cruising through an easy league then deliberately tanking the playoffs to avoid being promoted to a tougher league, making it easy to score more points in the simulator by beating up on rookies).
The initial packs are free with the game anyway, so as long as you feel like you're not going to be tempted to throw cash at the screen, hopefully it costs you nothing but time if you decide to give it a go. If you do, you can opt to be preferentially placed with friends when the leagues are re-sorted every week (assuming you're at the same level) - feel free to connect with me in-game, 'FlyAugustus'. I'm trying to convince my usual fantasy league to give this a go, but so far I've persuaded exactly zero owners.
Heh... it's a new world now, baby... All the prior versions run together now - my first was OOTP2, bought on CD-ROM, and I've bought every edition since. Markus really puts out an excellent product so I'm more than happy to just auto-send him 30 bucks a year (I usually do the preorder). I think 14 was before the MLB license changes? This is one of the big things I like now... BITD, one used to have to forever scrounge up logo packs, roster packs, ballpark packs, etc. Now - as someone who almost always plays "real" MLB - good to go, out of the box. I have to admit... I'm also fond of "Challenge Mode" - not so much for the silly badges, but because I used to be a bit of a.... well.... cheater. So, if nothing else - challenge mode keeps me from undoing career-ending injuries or otherwise.... cheating. I don't really do historical replays or fictional leagues -- but from what I've seen, folks rave about the game's improvements in those areas, too, over the years.
While I have yet to see some extended AI action, I will say that the game has gotten incrementally better at prior flaws... it's a lot more difficult to just fill out your team with waiver claims now and even trades have gotten somewhat better.
Thanks, Ben -- I may take you up on that in a week or so... At the moment, I'm still laboriously filtering through all of the out-of-the-box minor league free agent signing fodder players... a tradition of mine!
Yeah - the game has most definitely and certainly evolved its defensive "potential" ratings... players now have core/raw rating for range, arm, error proneness - separate for IF and OF, as well as things like "turn DP" for IF, as well as two different raw/core catcher ratings (arm and "catching ability").
I used to do this all the time - my bench would always be a bunch of Ben Zobrists who could also catch in a pinch.... not any more. Players are fairly strictly limited by their raw defensive skills - so if a guy has a minimum rating at catching ability/catcher arm - he isn't going to be able to learn to catch. You can also forget turning every 3B into a 2B - if he can't do the DP pivot, he'll never be acceptable there.
The other cool thing - if you like manually doing stuff like setting you minor league lineups - young draftees tend to have fairly poor "skill" levels at specific positions, so they need to be groomed for positions.... and it works logically - a cannon armed, fleet-footed OF will most certainly rapidly improve his skill levels at all 3 OF spots... if you give him time in each.
Finally, the "skill" levels do degrade... so no more "learn position X, then learn Y, then Z, etc"... plus, of course - the gold glove SS won't become a GG SS until you leave him at SS to focus on the position.
It all scales really well and logically now, I think... Nice to have a catcher with a good bat who can fill in at 1B/3B/LF.... but he'll end up being a subpar catcher until you let him get the reps behind the plate.
Old, but NFS Underground 2. Imo best racing game of all time. And also has the bonus of having the best soundtrack.
I have zero interest in modern, realistic baseball video games. The last game I bought was MLB Power Pros, which I loved.
It's like OOTP crossed with a Paradox game.
I never gave a #### about soccer in my life but Football Manager hooked me like few games ever have.
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